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Everything wrong with the Wizard Psionics subclass
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<blockquote data-quote="Shardstone" data-source="post: 7864539" data-attributes="member: 6807784"><p>The argument that you can reskin something is a weak argument because it holds no merit.</p><p></p><p>You can reskin anything to be anything. I don't like using "whataboutism" but if reskinning is supposed to be a cure-all, then there is on reason for us to have 12 classes. We could have two classes and it would be fine. Really even one, if you want to push it.</p><p></p><p>But we have 12.</p><p></p><p>So, we shouldn't have to always reskin. If you can come up with a unique class concept that has at least some representation in either D&D or fantasy media, and that can host at least 3-5 sub-classes, it can be made into a valid class.</p><p></p><p>The Psion can do this. So, saying "just reskin it" is pointless, because it is something that shouldn't be relegated to that realm given the pattern of the other 12 classes.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 7864539, member: 6807784"] The argument that you can reskin something is a weak argument because it holds no merit. You can reskin anything to be anything. I don't like using "whataboutism" but if reskinning is supposed to be a cure-all, then there is on reason for us to have 12 classes. We could have two classes and it would be fine. Really even one, if you want to push it. But we have 12. So, we shouldn't have to always reskin. If you can come up with a unique class concept that has at least some representation in either D&D or fantasy media, and that can host at least 3-5 sub-classes, it can be made into a valid class. The Psion can do this. So, saying "just reskin it" is pointless, because it is something that shouldn't be relegated to that realm given the pattern of the other 12 classes. [/QUOTE]
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Everything wrong with the Wizard Psionics subclass
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