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Everything wrong with the Wizard Psionics subclass
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<blockquote data-quote="Tony Vargas" data-source="post: 7868417" data-attributes="member: 996"><p>It can be fantastic, though the availability has varied in D&D over the editions. In 2e, for instance, if you wanted to re-skin the cosmetic look of your fireball, you actually cast a 2nd level spell, called Sense Shifting, that'd do it. (I'm pretty sure I'm remembering that right - one of my players <em>loved</em> it.)</p><p></p><p>In 3e - AFAIK, for the first time - you, as the player, explicitly had the option to re-skin your character's personal appearance and his gear. Thus, bastard sword & glaive could equal katana and naginata. That never caused <em>any</em> controversy, at all.</p><p>But, it was late 3.5 and some fiddly feat called Spell Thematics before you could much mess with how your spell effects looked.</p><p></p><p>4e expanded on that, letting you re-skin prettymuch anything/everything about your character, <em>short of changing keywords.</em> So, even then, you couldn't re-skin your Sorcerer as a Psion.</p><p></p><p>AFAIK, 5e is less permissive than that with re-skinning, from the player side. The DM, of course, has carte blanche - he can not just re-skin, but re-muscle, bone, and vital organ whatever he wants.</p><p></p><p>The point is that "you can already (sorta) do it by re-skinning (if you squint real hard)" is not a valid bar for psionics to clear for inclusion. Because if it were a valid bar, it'd've blocked most of the PH classes. You'd prettymuch have had a loosely-defined Fighter and Magic-User.</p><p></p><p>Re-skinning as an excuse to exclude a concept with a history that encompasses virtually the entire history of D&D is also just really, really weak. And, is moreso in context when you consider the conceit that 5e classes are designed <em>concept-first</em>.</p><p>Re-skinning is <em>mechanics-first/concept-last</em> design. </p><p></p><p>Well, it's not D&D, per se. D&D VSM is still fairly well defined. V are audible, strange-language, incantations; S are visible, conspicuous gestures; materials range from the cheap/mundane/inconspicuous to the expensive and/or eye-catching. And they're hard /requirements/.</p><p></p><p>Typical uses of psionics encompass such things as 'looks of intense concentration,' sweeping gestures, and secondary manifestations (lights flickering, wind, objects levitating). But, I can't think of an example of "I can't use my psychic powers with my hands tied," the closest thing I can come up with for a verbal requirement is in giving commands to a dominated target, bordering on hypnosis, really. They're more like accompaniments than requirements. </p><p></p><p> 3e made it very clear that psionic powers had manifestations, so they were obvious. I don't recall if it had requirements. In 4e, players described powers as they liked, but it was always obvious you were using a power - 4e just played very 'above board' that way, regardless.</p><p></p><p>And 5e, the Big Tent, DM Empowerment, edition, is big on optional rules.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7868417, member: 996"] It can be fantastic, though the availability has varied in D&D over the editions. In 2e, for instance, if you wanted to re-skin the cosmetic look of your fireball, you actually cast a 2nd level spell, called Sense Shifting, that'd do it. (I'm pretty sure I'm remembering that right - one of my players [I]loved[/I] it.) In 3e - AFAIK, for the first time - you, as the player, explicitly had the option to re-skin your character's personal appearance and his gear. Thus, bastard sword & glaive could equal katana and naginata. That never caused [I]any[/I] controversy, at all. But, it was late 3.5 and some fiddly feat called Spell Thematics before you could much mess with how your spell effects looked. 4e expanded on that, letting you re-skin prettymuch anything/everything about your character, [I]short of changing keywords.[/I] So, even then, you couldn't re-skin your Sorcerer as a Psion. AFAIK, 5e is less permissive than that with re-skinning, from the player side. The DM, of course, has carte blanche - he can not just re-skin, but re-muscle, bone, and vital organ whatever he wants. The point is that "you can already (sorta) do it by re-skinning (if you squint real hard)" is not a valid bar for psionics to clear for inclusion. Because if it were a valid bar, it'd've blocked most of the PH classes. You'd prettymuch have had a loosely-defined Fighter and Magic-User. Re-skinning as an excuse to exclude a concept with a history that encompasses virtually the entire history of D&D is also just really, really weak. And, is moreso in context when you consider the conceit that 5e classes are designed [I]concept-first[/I]. Re-skinning is [I]mechanics-first/concept-last[/I] design. Well, it's not D&D, per se. D&D VSM is still fairly well defined. V are audible, strange-language, incantations; S are visible, conspicuous gestures; materials range from the cheap/mundane/inconspicuous to the expensive and/or eye-catching. And they're hard /requirements/. Typical uses of psionics encompass such things as 'looks of intense concentration,' sweeping gestures, and secondary manifestations (lights flickering, wind, objects levitating). But, I can't think of an example of "I can't use my psychic powers with my hands tied," the closest thing I can come up with for a verbal requirement is in giving commands to a dominated target, bordering on hypnosis, really. They're more like accompaniments than requirements. 3e made it very clear that psionic powers had manifestations, so they were obvious. I don't recall if it had requirements. In 4e, players described powers as they liked, but it was always obvious you were using a power - 4e just played very 'above board' that way, regardless. And 5e, the Big Tent, DM Empowerment, edition, is big on optional rules. [/QUOTE]
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