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Everything wrong with the Wizard Psionics subclass
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<blockquote data-quote="Perun" data-source="post: 7871433" data-attributes="member: 6037"><p>Wielding One Power in the Wheel of Time series is similar. </p><p></p><p>[SPOILER="WoT Wiki"]</p><p>Quoted form <a href="https://wot.fandom.com/wiki/Aes_Sedai" target="_blank">here</a>:</p><p>In weaving the threads Aes Sedai developed unnecessary gestures, so particular and specific that you could trace who taught the weave originally based on minor quirks.</p><p></p><p>On the contrary Aiel <a href="https://wot.fandom.com/wiki/Wise_One" target="_blank">Wise Ones</a> do not use a lot of gestures, their weaves can seem rough and in some cases less effective, but this avoided some problems linked to gesturing. The first problem is that if you have the hands occupied or bonded you can't form a weave properly. The second problem is that a specific gesture, repeated many and many time to form the same weave, imprints itself in the mind of the channeller, so she can't easily learn a new manner to form it. For example, when new effective healing weaves were invented or rediscovered, many Aes Sedai imprinted by the traditional healing weaves were not able to learn easily the new ones.[/SPOILER]</p><p></p><p>It's something that could be adopted to D&D, if one is inclined. </p><p></p><p>I think it's a pity D&D never delved deeper into the whole magic system, and I preferred stricter divisions between magic (or 'magic') types (arcane, divine, psionics) from earlier editions.</p></blockquote><p></p>
[QUOTE="Perun, post: 7871433, member: 6037"] Wielding One Power in the Wheel of Time series is similar. [SPOILER="WoT Wiki"] Quoted form [URL='https://wot.fandom.com/wiki/Aes_Sedai']here[/URL]: In weaving the threads Aes Sedai developed unnecessary gestures, so particular and specific that you could trace who taught the weave originally based on minor quirks. On the contrary Aiel [URL='https://wot.fandom.com/wiki/Wise_One']Wise Ones[/URL] do not use a lot of gestures, their weaves can seem rough and in some cases less effective, but this avoided some problems linked to gesturing. The first problem is that if you have the hands occupied or bonded you can't form a weave properly. The second problem is that a specific gesture, repeated many and many time to form the same weave, imprints itself in the mind of the channeller, so she can't easily learn a new manner to form it. For example, when new effective healing weaves were invented or rediscovered, many Aes Sedai imprinted by the traditional healing weaves were not able to learn easily the new ones.[/SPOILER] It's something that could be adopted to D&D, if one is inclined. I think it's a pity D&D never delved deeper into the whole magic system, and I preferred stricter divisions between magic (or 'magic') types (arcane, divine, psionics) from earlier editions. [/QUOTE]
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