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<blockquote data-quote="Wiman" data-source="post: 4090041" data-attributes="member: 61261"><p>I have not seen this posted in here (although it very well could be).</p><p></p><p>My favorite predator....the gnoll.</p><p></p><p><strong>Gnoll Claw Fighter </strong> Level 6 Skirmisher</p><p>Medium natural humanoid XP 250</p><p>Initiative +7 Perception +6, Low Light Vision</p><p>HP 70 Bloodied 35</p><p>AC 20 Fortitude 18 Reflex 16 Will 15</p><p>Speed 8 see also mobile melee attack</p><p>Claw (standard at will)</p><p>+11 vs. AC 1d6 + 4 damage, or 1d6 +6 while bloodied, see also pack attack below</p><p>Clawing Charge (standard, when this creature charges at will)</p><p>The gnoll claw fighter makes two claw attacks against a single target when it charges.</p><p>Mobile Melee Attack (standard, at will)</p><p>The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn't provoke opportunity attacks when moving away from the target of its attack.</p><p>Pack Attack</p><p>The gnoll claw fighter deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll claw fighter's allies adjacent to it.</p><p>Alignment Chaotic Evil Languages Abyssal, Common</p><p>Skills Intimidate +3</p><p>Str 19 (+7) Dex 15 (+5) Wis 12 (+4)</p><p>Con 14 (+5) Int 9 (+2) Cha 7 (+1)</p><p></p><p><strong>Gnoll Demonic Scourge</strong> Level 8 Brute</p><p>Medium natural humanoid XP 350</p><p>Initiative +6 Senses Perception +7, low light vision</p><p>Leader of the Pack aura 5, allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied the bonus increases to +2</p><p>HP 106 Bloodied 53</p><p>AC 20 Fortitude 21 Reflex 18 Will 18</p><p>Speed 6</p><p>Heavy Flail (Standard at will) . WEAPON</p><p>+13 vs. AC 2d6 +5 damage, or 2d6 +7 while bloodied, against a bloodied enemy this attack also knocks the target prone; see also pack attack</p><p>Bloodthirst</p><p>It the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction.</p><p>Overwhelming Attack (Free, encounter)</p><p>The gnoll demonic scourge applies its bloodthrist power to two allies instead of one.</p><p>Pack Attack</p><p>The gnoll demonic scourge deals an extra 5 damage in melee attacks against an enemu that has two or more of the demonic scourge's allies adjacent to it.</p><p>Alignment Chaotic Evil Languages Abyssal, Common</p><p>Skills Insight +10, Intimidate +13, Religion +10</p><p>Str 20 (+9) Dex 14 (+6) Wis 12 (+5)</p><p>Con 16 (+7) Int 13 (+5) Cha 15 (+6)</p><p>Equipment chainmail, heavy flail.</p><p></p><p></p><p>Please not I have gleaned this information from a very blurry .pdf and couldn't manage to make out the gnoll huntmaster or gnoll maruader entries...if anyone did get the stats on those two varients during XP's open monster manual session on the gnoll could they post them or set a link to a thread where they are mentioned.</p><p></p><p>Thanks,</p><p></p><p>Wiman</p></blockquote><p></p>
[QUOTE="Wiman, post: 4090041, member: 61261"] I have not seen this posted in here (although it very well could be). My favorite predator....the gnoll. [B]Gnoll Claw Fighter [/B] Level 6 Skirmisher Medium natural humanoid XP 250 Initiative +7 Perception +6, Low Light Vision HP 70 Bloodied 35 AC 20 Fortitude 18 Reflex 16 Will 15 Speed 8 see also mobile melee attack Claw (standard at will) +11 vs. AC 1d6 + 4 damage, or 1d6 +6 while bloodied, see also pack attack below Clawing Charge (standard, when this creature charges at will) The gnoll claw fighter makes two claw attacks against a single target when it charges. Mobile Melee Attack (standard, at will) The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn't provoke opportunity attacks when moving away from the target of its attack. Pack Attack The gnoll claw fighter deals an extra 5 damage on melee attacks against an enemy that has two or more of the gnoll claw fighter's allies adjacent to it. Alignment Chaotic Evil Languages Abyssal, Common Skills Intimidate +3 Str 19 (+7) Dex 15 (+5) Wis 12 (+4) Con 14 (+5) Int 9 (+2) Cha 7 (+1) [B]Gnoll Demonic Scourge[/B] Level 8 Brute Medium natural humanoid XP 350 Initiative +6 Senses Perception +7, low light vision Leader of the Pack aura 5, allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied the bonus increases to +2 HP 106 Bloodied 53 AC 20 Fortitude 21 Reflex 18 Will 18 Speed 6 Heavy Flail (Standard at will) . WEAPON +13 vs. AC 2d6 +5 damage, or 2d6 +7 while bloodied, against a bloodied enemy this attack also knocks the target prone; see also pack attack Bloodthirst It the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction. Overwhelming Attack (Free, encounter) The gnoll demonic scourge applies its bloodthrist power to two allies instead of one. Pack Attack The gnoll demonic scourge deals an extra 5 damage in melee attacks against an enemu that has two or more of the demonic scourge's allies adjacent to it. Alignment Chaotic Evil Languages Abyssal, Common Skills Insight +10, Intimidate +13, Religion +10 Str 20 (+9) Dex 14 (+6) Wis 12 (+5) Con 16 (+7) Int 13 (+5) Cha 15 (+6) Equipment chainmail, heavy flail. Please not I have gleaned this information from a very blurry .pdf and couldn't manage to make out the gnoll huntmaster or gnoll maruader entries...if anyone did get the stats on those two varients during XP's open monster manual session on the gnoll could they post them or set a link to a thread where they are mentioned. Thanks, Wiman [/QUOTE]
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