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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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<blockquote data-quote="Mannahnin" data-source="post: 9275217" data-attributes="member: 7026594"><p>They did. See page 7 of Men & Magic. Ability "<em>3) they note slanting passages, traps, shifting walls and new construction in underground settings</em>". It's just not given a clear mechanic. </p><p></p><p>AD&D retained it and fleshed it out more, clarifying that it's "<em>Detect traps involving pits, falling blocks and other stonework</em>", and gives it a 50% success rate. (PH page 16)</p><p></p><p>In 1981 Moldvay Basic they just say "traps", and assign it a 1/3 chance of success, but it's in the context of mining, so it being traps related to larger construction is implied. (Page B9). Contrast to the Thief ability which is explicitly for small traps. Some folks term these Room Traps vs Treasure Traps based on the organization of example types of traps into these two categories on page B52 in the dungeon stocking instructions. This makes for a nice clear division between who can find what. See also B8, the definitions of Thief abilities, which is a little muddier because Find/Remove Traps just says find "traps" with no distinction (IME folks usually allow that to apply to all traps), and B21 Traps, where it talks about how anyone can search for traps 1 in 6, Dwarves 2 in 6, but the traps being discussed SEEM to be generally "room traps".</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9275217, member: 7026594"] They did. See page 7 of Men & Magic. Ability "[I]3) they note slanting passages, traps, shifting walls and new construction in underground settings[/I]". It's just not given a clear mechanic. AD&D retained it and fleshed it out more, clarifying that it's "[I]Detect traps involving pits, falling blocks and other stonework[/I]", and gives it a 50% success rate. (PH page 16) In 1981 Moldvay Basic they just say "traps", and assign it a 1/3 chance of success, but it's in the context of mining, so it being traps related to larger construction is implied. (Page B9). Contrast to the Thief ability which is explicitly for small traps. Some folks term these Room Traps vs Treasure Traps based on the organization of example types of traps into these two categories on page B52 in the dungeon stocking instructions. This makes for a nice clear division between who can find what. See also B8, the definitions of Thief abilities, which is a little muddier because Find/Remove Traps just says find "traps" with no distinction (IME folks usually allow that to apply to all traps), and B21 Traps, where it talks about how anyone can search for traps 1 in 6, Dwarves 2 in 6, but the traps being discussed SEEM to be generally "room traps". [/QUOTE]
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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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