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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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<blockquote data-quote="Mannahnin" data-source="post: 9276345" data-attributes="member: 7026594"><p>I can't agree based on what I've read and seen in the documentation so far. It appears to me more like Gygax coalesced, added to, and edited down an amorphous and variable set of procedures which Dave never firmly cemented, and which he initially drew on rules and ideas from Dave Wesely (Braunstein) and Gary Gygax (Chainmail and Thongorodrim) to create. </p><p></p><p>Dave had a bunch of rules and ideas, among which he continually shifted and switched but he was never able to turn into a set of game rules. He was able to teach a couple of other referees (like Greg Svenson) a few core elements but a lot of it was more like Free Kriegspiel. Gary took some of Dave's ideas, discarded others, and added some of his own in forming the actual publishable game some of us still play today. </p><p></p><p>It is telling, to me, that Supplement I: Greyhawk (by Gygax and Kuntz) contains a bunch of rules we're basically still using today in updated form, and Supplement II: Blackmoor (composed by Tim Kask from Dave Arneson's notes) much less so.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9276345, member: 7026594"] I can't agree based on what I've read and seen in the documentation so far. It appears to me more like Gygax coalesced, added to, and edited down an amorphous and variable set of procedures which Dave never firmly cemented, and which he initially drew on rules and ideas from Dave Wesely (Braunstein) and Gary Gygax (Chainmail and Thongorodrim) to create. Dave had a bunch of rules and ideas, among which he continually shifted and switched but he was never able to turn into a set of game rules. He was able to teach a couple of other referees (like Greg Svenson) a few core elements but a lot of it was more like Free Kriegspiel. Gary took some of Dave's ideas, discarded others, and added some of his own in forming the actual publishable game some of us still play today. It is telling, to me, that Supplement I: Greyhawk (by Gygax and Kuntz) contains a bunch of rules we're basically still using today in updated form, and Supplement II: Blackmoor (composed by Tim Kask from Dave Arneson's notes) much less so. [/QUOTE]
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Evidence from the Arneson vs Gygax court case, including early draft of D&D with notes
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