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Evil Bard Prestige Class?
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<blockquote data-quote="the Jester" data-source="post: 225444" data-attributes="member: 1210"><p>Er... I ran out of time and had to go to work...</p><p></p><p>The soldier's march feat I stole from a post on an older version of these boards, hmm, a year ago or thereabouts?</p><p></p><p>A final note before the meat of this post: a "bardic" feat is one that counts as a use of bardic music for the day. Not all bardic feats require the use of the bardic music ability as a prerequisite but (short of certain rare items and effects) without it there's not much point in taking one.</p><p></p><p>INSPIRE FEAR (Bardic)</p><p>Your bardic music can frighten and disturb.</p><p>Prerequisites: Cha15+, perform (7 ranks), bardic music ability</p><p>Benefit: As a form of bardic music you can inspire fear in all creatures within 5'xyour perform check. All creatures are allowed </p><p>Will saves (DC13+your Cha modifier) to negate the effect. Those failing are shaken and suffer a -2 morale penalty to attacks, saves and checks. Allies get a +2 circumstance bonus on this save and are unaffected if under the influence of your inspire confidence ability. Inspire fear is a supernatural mind-affecting ability.</p><p></p><p>SOLDIER'S MARCH (Bardic)</p><p>Your music can inspire your allies and yourself to move farther and faster on the road.</p><p>Prerequisites: Bardic music ability, Cha13+, perform (6 ranks)</p><p>Benefit: You can use your bardic music ability to encourage travel, allowing your allies and yourself to hustle for up to your Cha bonus in hours per day. While you perform you also give a +2 morale bonus to Con checks made for forced marches. Soldier's march counts as one use of your bardic music ability for every two hours of use. This is a supernatural, sonic, mind-affecting ability.</p></blockquote><p></p>
[QUOTE="the Jester, post: 225444, member: 1210"] Er... I ran out of time and had to go to work... The soldier's march feat I stole from a post on an older version of these boards, hmm, a year ago or thereabouts? A final note before the meat of this post: a "bardic" feat is one that counts as a use of bardic music for the day. Not all bardic feats require the use of the bardic music ability as a prerequisite but (short of certain rare items and effects) without it there's not much point in taking one. INSPIRE FEAR (Bardic) Your bardic music can frighten and disturb. Prerequisites: Cha15+, perform (7 ranks), bardic music ability Benefit: As a form of bardic music you can inspire fear in all creatures within 5'xyour perform check. All creatures are allowed Will saves (DC13+your Cha modifier) to negate the effect. Those failing are shaken and suffer a -2 morale penalty to attacks, saves and checks. Allies get a +2 circumstance bonus on this save and are unaffected if under the influence of your inspire confidence ability. Inspire fear is a supernatural mind-affecting ability. SOLDIER'S MARCH (Bardic) Your music can inspire your allies and yourself to move farther and faster on the road. Prerequisites: Bardic music ability, Cha13+, perform (6 ranks) Benefit: You can use your bardic music ability to encourage travel, allowing your allies and yourself to hustle for up to your Cha bonus in hours per day. While you perform you also give a +2 morale bonus to Con checks made for forced marches. Soldier's march counts as one use of your bardic music ability for every two hours of use. This is a supernatural, sonic, mind-affecting ability. [/QUOTE]
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