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Evil Bikers (Tacky's players, begone)
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<blockquote data-quote="takyris" data-source="post: 1482409" data-attributes="member: 5171"><p>Okay, so, I may not be understanding vehicle rules right. I'm not planning on a car chase or anything, since none of my players care about driving quite that much, but I <strong>do</strong> plan on having my PCs do a "Magnificent Seven/Seven Samurai" deal with a small rural community being attacked by skeletal bikers. (It's a bit more complicated than that, but that's what's important.)</p><p></p><p>So, if I want my bikers to run somebody down, I have to have them voluntarily do a collision. Assuming that the bikers are going at Street speed (ie, 15-35 mph), that means that they do 4d4 damage, Ref15 half, and then the biker has to make a Drive check, DC 16 (15+1 for Street Speed) or lose control of his vehicle. Is that right? The bike also takes 4d4, as does the driver, although the bike has hardness 5 and the driver can make a Reflex 15 save for half. Also, the bike drops its speed to stationary.</p><p></p><p>For bikes, this seems okay -- you drive up and plow into somebody, and you're gonna have to stop, and the bike might suffer a busted or bent piece somewhere. The damage seems unimpressive, although the average of 10 points damage is enough to take out the average non-physical 1/1 Ordinary (a smart/dedicated, for instance). Perhaps if I was ramming somebody, I'd be gunning the engine, which would put me at highway speed -- 4d8 damage, not 4d4, and a DC17 check to control my bike. This would also do a lot more damage to my bike, though.</p><p></p><p>Again, not advocating a rules change -- A motorcycle isn't meant to run people over, and it's much better at doing ride-by attacks (although the only thing I've found that gives a bonus to melee attacks while coming at someone that way is the Lance, and my biker guys are pretty much usng clubs, machetes, and firearms). Just wanna make sure I've got my ducks in a row -- although I might alter the rules to allow any melee weapon to deal double damage when attacking from a vehicle that is charging the target, not just a lance.</p><p></p><p>The rules do seem a bit stiff when applied to something like a semi, moving at highway speed, plowing into a lone human target. My moviegoing experience implies that the poor human should get squashed, while the semi pretty much continues on unimpeded. According to the rules, though, the semi would drop to alley speed (ie, dropping from 55 to 15 mph), and the driver would have to make a Drive check to avoid losing control of his vehicle. Since I don't have any semi attacks planned, this isn't a big deal, but would most people just house-rule this to have no effect on the semi?</p><p></p><p>And, as a side question, if I have Drive-by attack, and I drive by my opponent and whack him with a club as I do (doing double damage in my house rule, possibly), do the people I'm attacking get attacks of opportunity on me? If this were shot on the run or spring attack, I wouldn't provoke attacks of opportunity, but it doesn't specifically say so in this case.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="takyris, post: 1482409, member: 5171"] Okay, so, I may not be understanding vehicle rules right. I'm not planning on a car chase or anything, since none of my players care about driving quite that much, but I [b]do[/b] plan on having my PCs do a "Magnificent Seven/Seven Samurai" deal with a small rural community being attacked by skeletal bikers. (It's a bit more complicated than that, but that's what's important.) So, if I want my bikers to run somebody down, I have to have them voluntarily do a collision. Assuming that the bikers are going at Street speed (ie, 15-35 mph), that means that they do 4d4 damage, Ref15 half, and then the biker has to make a Drive check, DC 16 (15+1 for Street Speed) or lose control of his vehicle. Is that right? The bike also takes 4d4, as does the driver, although the bike has hardness 5 and the driver can make a Reflex 15 save for half. Also, the bike drops its speed to stationary. For bikes, this seems okay -- you drive up and plow into somebody, and you're gonna have to stop, and the bike might suffer a busted or bent piece somewhere. The damage seems unimpressive, although the average of 10 points damage is enough to take out the average non-physical 1/1 Ordinary (a smart/dedicated, for instance). Perhaps if I was ramming somebody, I'd be gunning the engine, which would put me at highway speed -- 4d8 damage, not 4d4, and a DC17 check to control my bike. This would also do a lot more damage to my bike, though. Again, not advocating a rules change -- A motorcycle isn't meant to run people over, and it's much better at doing ride-by attacks (although the only thing I've found that gives a bonus to melee attacks while coming at someone that way is the Lance, and my biker guys are pretty much usng clubs, machetes, and firearms). Just wanna make sure I've got my ducks in a row -- although I might alter the rules to allow any melee weapon to deal double damage when attacking from a vehicle that is charging the target, not just a lance. The rules do seem a bit stiff when applied to something like a semi, moving at highway speed, plowing into a lone human target. My moviegoing experience implies that the poor human should get squashed, while the semi pretty much continues on unimpeded. According to the rules, though, the semi would drop to alley speed (ie, dropping from 55 to 15 mph), and the driver would have to make a Drive check to avoid losing control of his vehicle. Since I don't have any semi attacks planned, this isn't a big deal, but would most people just house-rule this to have no effect on the semi? And, as a side question, if I have Drive-by attack, and I drive by my opponent and whack him with a club as I do (doing double damage in my house rule, possibly), do the people I'm attacking get attacks of opportunity on me? If this were shot on the run or spring attack, I wouldn't provoke attacks of opportunity, but it doesn't specifically say so in this case. Thanks! [/QUOTE]
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