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Evil Bikers (Tacky's players, begone)
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<blockquote data-quote="takyris" data-source="post: 1497475" data-attributes="member: 5171"><p>Ledded: It's gonna be fun, man. We'll see, but I'm pretty jazzed.</p><p></p><p>Okay, so, here's the house rule I'm considering to give bikers a bit of added power when whacking people: For each speed category of difference between target and driver, add 1d6 damage on a hit, provided that it's a weapon that adds a strength bonus to damage. So a guy moving at alley speed (20 mph) would add 1d6 damage if he hit someone with a club while driving by, but if he were moving at highway speed (55 mph), he'd add 3d6 damage. This damage is <strong>also</strong> applied if a stationary person readies an attack or attacks on his turn against someone zooming by, but it doesn't apply to attacks of opportunity -- the idea here is that if you're "setting your spear" in some d20 Modern version, you can hit them just as hard as they can hit you, but if somebody rides by you and you take a quick jab as they go, you don't get that extra effect. This makes the bikers devastating if they get to drive-by attack hapless citizens at high speed, but easy targets for things like wires stretched across the road, which would get that bonus damage as well.</p><p></p><p>Next question: Okay, you've got your evil bikers. Evil bikers ride around whacking people with chains and clubs and, in some cases, firing shotguns. Now, the only one of those tactics that bikers can do by the book is the club. A chain is large, and thus takes both hands, as does a shotgun. I've got one guy with a sawed-off shotgun, to make it medium, and I've made a smaller version of a chain (basically a small-sized flail, Small, 1d6, 20/x2, and the usual bonuses to disarms and ability to trip). Can anyone suggest rules for how somebody would use a normal-sized shotgun while driving a vehicle? I was thinking of going with a flat -4 penalty -- enough so that it's not an attractive option, but still possible for people who <strong>really</strong> want to look cool. I'd probably have to extend this to other areas out of fairness -- if my players want to fire a rifle one-handed, they can do so, at that -4 penalty. This isn't likely to come up, though... BAB isn't easy to come by in d20 Modern, and my PCs like to hit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anybody who's used the d20 Modern vehicle rules got some good tactics for evil bikers? I could really use some help!</p><p></p><p>EDIT: Additional question for driving afficianados:</p><p></p><p>From the SRD:</p><p></p><p>"45-Degree Turn: Any vehicle can make a simple 45-degree turn as part of its movement. The vehicle must move forward at least a number of squares equal to its turn number (shown on Table: Vehicle Speeds and Modifiers) before it can turn. Making a 45-degree turn costs 1 square of movement."</p><p></p><p>All is good up until "1 square of movement". Does that mean that if I'm on Character Scale, I lose 1 of my (possibly) 20 or 30 squares of movement, but if I'm on Chase Scale, I lose 1 of my 2 to 4 squares of movement? That seems... odd. Chase scale seems a lot more penalizing -- but maybe I'm just not getting the scale. It's not a big deal here, since I'm primarily anticipating bike-versus-person stuff, which means I'll be staying with Character scale.</p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="takyris, post: 1497475, member: 5171"] Ledded: It's gonna be fun, man. We'll see, but I'm pretty jazzed. Okay, so, here's the house rule I'm considering to give bikers a bit of added power when whacking people: For each speed category of difference between target and driver, add 1d6 damage on a hit, provided that it's a weapon that adds a strength bonus to damage. So a guy moving at alley speed (20 mph) would add 1d6 damage if he hit someone with a club while driving by, but if he were moving at highway speed (55 mph), he'd add 3d6 damage. This damage is [b]also[/b] applied if a stationary person readies an attack or attacks on his turn against someone zooming by, but it doesn't apply to attacks of opportunity -- the idea here is that if you're "setting your spear" in some d20 Modern version, you can hit them just as hard as they can hit you, but if somebody rides by you and you take a quick jab as they go, you don't get that extra effect. This makes the bikers devastating if they get to drive-by attack hapless citizens at high speed, but easy targets for things like wires stretched across the road, which would get that bonus damage as well. Next question: Okay, you've got your evil bikers. Evil bikers ride around whacking people with chains and clubs and, in some cases, firing shotguns. Now, the only one of those tactics that bikers can do by the book is the club. A chain is large, and thus takes both hands, as does a shotgun. I've got one guy with a sawed-off shotgun, to make it medium, and I've made a smaller version of a chain (basically a small-sized flail, Small, 1d6, 20/x2, and the usual bonuses to disarms and ability to trip). Can anyone suggest rules for how somebody would use a normal-sized shotgun while driving a vehicle? I was thinking of going with a flat -4 penalty -- enough so that it's not an attractive option, but still possible for people who [b]really[/b] want to look cool. I'd probably have to extend this to other areas out of fairness -- if my players want to fire a rifle one-handed, they can do so, at that -4 penalty. This isn't likely to come up, though... BAB isn't easy to come by in d20 Modern, and my PCs like to hit. :) Anybody who's used the d20 Modern vehicle rules got some good tactics for evil bikers? I could really use some help! EDIT: Additional question for driving afficianados: From the SRD: "45-Degree Turn: Any vehicle can make a simple 45-degree turn as part of its movement. The vehicle must move forward at least a number of squares equal to its turn number (shown on Table: Vehicle Speeds and Modifiers) before it can turn. Making a 45-degree turn costs 1 square of movement." All is good up until "1 square of movement". Does that mean that if I'm on Character Scale, I lose 1 of my (possibly) 20 or 30 squares of movement, but if I'm on Chase Scale, I lose 1 of my 2 to 4 squares of movement? That seems... odd. Chase scale seems a lot more penalizing -- but maybe I'm just not getting the scale. It's not a big deal here, since I'm primarily anticipating bike-versus-person stuff, which means I'll be staying with Character scale. Thanks, [/QUOTE]
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