Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Evil by birth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Morrow" data-source="post: 2129881" data-attributes="member: 27012"><p>As an advocate of explicitly defining that aspect of a creature, I think you can play it either way. But I think a creature that is Evil by nature has a very different moral dynamic than a creature that is Evil by choice. It basically moves the game out of the realm of action movies and fantasy epics, where the villains can be killed without pause because they are Evil, and into the realm of the modern justice system, where the bad guys have rights, deserve the presumption of innocence, should be taken prisoner rather that dispatched when wounded or knocked out, and always need to be treated humanely by good characters. Playing a "judge, jury, and executioner" vigilante (which is what many RPG protagonists are) is a very different proposition when the Evil people might simply be raised wrong, are just misguided, or might be redeemed than it is when they are a dark blot on humanity that can never change. Pick the tone you want and go for it.</p><p></p><p></p><p></p><p>Well, there is also a train of thought that the angels that fell were destined to fall because of character flaws and remain fallen because they are unable to deal with those flaws and eliminate them. That's not to say that the story of a demon that finds redemption can't be done and can't be interesting (in fact, there is an excellent campaign write-up on this site that deals with that very idea here <a href="http://enworld.org/forums/printthread.php?t=58227&page=1&pp=25" target="_blank">http://enworld.org/forums/printthread.php?t=58227&page=1&pp=25</a>). It's simply pointing out that just because demons were not always fallen does not mean that their fall was not inevitable or was a matter of real choice. Demons and devils are often meant to represent sins incarnate, not well rounded people.</p><p></p><p>Of course it could also be a choice and simply a difficult choice for them to change -- so difficult that only a rare few do it. Science Fiction authors Larry Niven and Jerry Pournelle did a pretty good job of illustrating how an attachment to sins and character flaws can keep one from redemption in their treatment of Dante's Inferno. In that point of view, those condemned to Hell keep themselves in Hell because they prefer to be there (the old "Better to rule in Hell than serve in Heaven" line from Milton's Paradise Lost is along the same lines). That simply raises the question of why this demon was able to rise above it.</p><p></p><p></p><p></p><p>That's up to you. It does not violate the rules, which allow for even creatures with an Always alignment to be [edit]a different alignment[/edit]. You simply need to manage the implications of it. Why would one demon "choose" to be better and not many others (as opposed to having their alignment magically altered)? If demons can be reformed, then don't Good characters have an obligation to try to reform and redeem them? This can all be very interesting but it's much more morally heavy than a game where the players can "See Demon. Insert Holy Avenger. Return it to Hell. Do not think twice about it." Instead, they have to "See Demon. Try to Reform Demon. Take risks to give Demon a chance to reform. Return Demon to Hell only if absolutely necessary. Wonder whether one could have done something differently to reform Demon." and so on. </p><p></p><p></p><p></p><p>Role-playing seem to have an obsession with iconoclasm. Good Demons? Sure. Good Vampires? Sure. Good Werewolves? Sure. Personally, I think that a large part of the symbolism of those creatures is that their powers come at a cost. Yeah, Vampires are immortal, can turn into animals, and can control people's minds but the downside is that their souls are damned to Hell, they can never see the sun, and they must kill people to survive. I think that giving players the power without the price loses something from the equation.</p><p></p><p></p><p></p><p>It can. Or you could try to have it both ways, as I am in my campaign, and declare some creatures Evil by nature and others Evil by choice. Perhaps those undead, because they are animated by negative energy, are Evil by nature and werewolves, like a person with rabbies or dementia, is Evil by affliction, while your demons really are Evil by choice. That's an option, too. </p><p></p><p></p><p></p><p></p><p>That's fine, too. What you need to work out is <em>what</em> those limited circumstances are and <em>why</em> they are so rare. What does it involve and why don't more demons and other evil creatures do it? And if such a thing is available, are the forces of good working to make it a more common and available option to evil creatures and if not, why not?</p><p></p><p></p><p></p><p>I think the campaign write-up that I provided a link to, above, should give you a good idea of how heavy this sort of thing can get. It's not madness but it does have implications. The question is whether you can either deal with those implications or effectively ignore them.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2129881, member: 27012"] As an advocate of explicitly defining that aspect of a creature, I think you can play it either way. But I think a creature that is Evil by nature has a very different moral dynamic than a creature that is Evil by choice. It basically moves the game out of the realm of action movies and fantasy epics, where the villains can be killed without pause because they are Evil, and into the realm of the modern justice system, where the bad guys have rights, deserve the presumption of innocence, should be taken prisoner rather that dispatched when wounded or knocked out, and always need to be treated humanely by good characters. Playing a "judge, jury, and executioner" vigilante (which is what many RPG protagonists are) is a very different proposition when the Evil people might simply be raised wrong, are just misguided, or might be redeemed than it is when they are a dark blot on humanity that can never change. Pick the tone you want and go for it. Well, there is also a train of thought that the angels that fell were destined to fall because of character flaws and remain fallen because they are unable to deal with those flaws and eliminate them. That's not to say that the story of a demon that finds redemption can't be done and can't be interesting (in fact, there is an excellent campaign write-up on this site that deals with that very idea here [url]http://enworld.org/forums/printthread.php?t=58227&page=1&pp=25[/url]). It's simply pointing out that just because demons were not always fallen does not mean that their fall was not inevitable or was a matter of real choice. Demons and devils are often meant to represent sins incarnate, not well rounded people. Of course it could also be a choice and simply a difficult choice for them to change -- so difficult that only a rare few do it. Science Fiction authors Larry Niven and Jerry Pournelle did a pretty good job of illustrating how an attachment to sins and character flaws can keep one from redemption in their treatment of Dante's Inferno. In that point of view, those condemned to Hell keep themselves in Hell because they prefer to be there (the old "Better to rule in Hell than serve in Heaven" line from Milton's Paradise Lost is along the same lines). That simply raises the question of why this demon was able to rise above it. That's up to you. It does not violate the rules, which allow for even creatures with an Always alignment to be [edit]a different alignment[/edit]. You simply need to manage the implications of it. Why would one demon "choose" to be better and not many others (as opposed to having their alignment magically altered)? If demons can be reformed, then don't Good characters have an obligation to try to reform and redeem them? This can all be very interesting but it's much more morally heavy than a game where the players can "See Demon. Insert Holy Avenger. Return it to Hell. Do not think twice about it." Instead, they have to "See Demon. Try to Reform Demon. Take risks to give Demon a chance to reform. Return Demon to Hell only if absolutely necessary. Wonder whether one could have done something differently to reform Demon." and so on. Role-playing seem to have an obsession with iconoclasm. Good Demons? Sure. Good Vampires? Sure. Good Werewolves? Sure. Personally, I think that a large part of the symbolism of those creatures is that their powers come at a cost. Yeah, Vampires are immortal, can turn into animals, and can control people's minds but the downside is that their souls are damned to Hell, they can never see the sun, and they must kill people to survive. I think that giving players the power without the price loses something from the equation. It can. Or you could try to have it both ways, as I am in my campaign, and declare some creatures Evil by nature and others Evil by choice. Perhaps those undead, because they are animated by negative energy, are Evil by nature and werewolves, like a person with rabbies or dementia, is Evil by affliction, while your demons really are Evil by choice. That's an option, too. That's fine, too. What you need to work out is [i]what[/i] those limited circumstances are and [i]why[/i] they are so rare. What does it involve and why don't more demons and other evil creatures do it? And if such a thing is available, are the forces of good working to make it a more common and available option to evil creatures and if not, why not? I think the campaign write-up that I provided a link to, above, should give you a good idea of how heavy this sort of thing can get. It's not madness but it does have implications. The question is whether you can either deal with those implications or effectively ignore them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil by birth?
Top