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<blockquote data-quote="weem" data-source="post: 4947082" data-attributes="member: 9470"><p>I have run these kinds of campaigns before and the best advice I can think of based on that experience is to make sure the players know up front that as evil as they want to be, PVP stuff ain't gonna happen (unless of course you are cool with that).</p><p></p><p>I've allowed a little bit of it way back in the day, but it always gets ugly. However, if you make it clear up front that killing each other, stealing from each other, etc is not the focus - that instead, they are a group working together for the benefit of themselves (if only themselves).</p><p></p><p>I don't tend to call them 'evil' campaigns though (mine) - they just tend to be selfish, but again, with the group being the primary benefactor.</p><p></p><p>With all that said, I don't really run those kind of games any more - primarily because it is a lot easier to come up with stuff to challenge good guys with as opposed to those who are solely out for themselves (or worse). Not that I couldn't - I ran a few long term "selfish" (as I call em) campaigns and they are fun, it's just an easier day at the DM's office when the players are generally good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 4947082, member: 9470"] I have run these kinds of campaigns before and the best advice I can think of based on that experience is to make sure the players know up front that as evil as they want to be, PVP stuff ain't gonna happen (unless of course you are cool with that). I've allowed a little bit of it way back in the day, but it always gets ugly. However, if you make it clear up front that killing each other, stealing from each other, etc is not the focus - that instead, they are a group working together for the benefit of themselves (if only themselves). I don't tend to call them 'evil' campaigns though (mine) - they just tend to be selfish, but again, with the group being the primary benefactor. With all that said, I don't really run those kind of games any more - primarily because it is a lot easier to come up with stuff to challenge good guys with as opposed to those who are solely out for themselves (or worse). Not that I couldn't - I ran a few long term "selfish" (as I call em) campaigns and they are fun, it's just an easier day at the DM's office when the players are generally good ;) [/QUOTE]
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