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<blockquote data-quote="EP" data-source="post: 4950635" data-attributes="member: 41744"><p>Something about "not being held back," I wager. Especially when you have a frustrating job or you're a creative person and your boss wants you to be a drone. I mean, you've got the talent and everyone just keeps holding you back. They're afraid of you and you know it. </p><p></p><p>(ahem) Sorry about that. Relapse.</p><p></p><p>Every once in a while, I can see the fun in that. I played a morally grey fighter before who held no compunctions about right and wrong so long as the job got done. We had a scene where we were interrogating a goblin or something for information and my fighter stood in the background sharpening knives and talking about how brittle the fingernail is between a pair of clamps. While the idea was that I would play the bad cop, I suddenly found myself wanting to tell everyone else to leave the room and "give me five minutes." That idea was shot down (and we even had a cool scene where I freaked out and we had a shouting match amongst the group) and I was kicked out of the room... to which the goblin proceeded to spill everything he knew about every villain who ever lived. But I remember that urge to just torture that little bugger. I could really feel it and I wanted the release of just letting my morales go and seeing what happened.</p><p></p><p>Same as when I play Burnout. Sometimes I want to win a race, but mostly I want to smash another car through a shop window. Then everything feels much better.</p><p></p><p>But it does seem like bad roleplaying at times, especially when everyone tries to be Venger (sp?) or Hannibal Lecter. When you think about it, it's rare to find a collective evil in fiction/movies - the bad guy is always epitomized by a single character.</p></blockquote><p></p>
[QUOTE="EP, post: 4950635, member: 41744"] Something about "not being held back," I wager. Especially when you have a frustrating job or you're a creative person and your boss wants you to be a drone. I mean, you've got the talent and everyone just keeps holding you back. They're afraid of you and you know it. (ahem) Sorry about that. Relapse. Every once in a while, I can see the fun in that. I played a morally grey fighter before who held no compunctions about right and wrong so long as the job got done. We had a scene where we were interrogating a goblin or something for information and my fighter stood in the background sharpening knives and talking about how brittle the fingernail is between a pair of clamps. While the idea was that I would play the bad cop, I suddenly found myself wanting to tell everyone else to leave the room and "give me five minutes." That idea was shot down (and we even had a cool scene where I freaked out and we had a shouting match amongst the group) and I was kicked out of the room... to which the goblin proceeded to spill everything he knew about every villain who ever lived. But I remember that urge to just torture that little bugger. I could really feel it and I wanted the release of just letting my morales go and seeing what happened. Same as when I play Burnout. Sometimes I want to win a race, but mostly I want to smash another car through a shop window. Then everything feels much better. But it does seem like bad roleplaying at times, especially when everyone tries to be Venger (sp?) or Hannibal Lecter. When you think about it, it's rare to find a collective evil in fiction/movies - the bad guy is always epitomized by a single character. [/QUOTE]
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