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<blockquote data-quote="Greenmtn" data-source="post: 6897914" data-attributes="member: 6855102"><p>Here is what I have so far. I still need to do the magic item and the rest of the gear. Take some more notes, I will get it moved over to the thread they are supposed to be in as soon as it is done.</p><p></p><p><img src="https://s-media-cache-ak0.pinimg.com/564x/78/9f/c1/789fc113fbf8857bf89923d58e1357ec.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Name: Roa Cappadocci</p><p>Race: Earth Genasi</p><p>Class: Monk 3 (Way of long death), Warlock 1 (Undying)</p><p>Background: Hermit</p><p>Alignment: Lawful Evil</p><p>Experience: 2700</p><p></p><p>DESCRIPTION</p><p>Age: 30</p><p>Height: 5’ 7”</p><p>Weight: 146 lbs</p><p>Eyes: Light Blue</p><p>Skin: Pale </p><p>Hair: Bald</p><p>Description: Pale skin with gray/black veins through it (Think Marble) Roa dresses in simple garments with a black traveling cloak.</p><p></p><p>ABILITIES </p><p>Strength: 11 (+0)</p><p>Dexterity: 18 (+4)</p><p>Constitution: 14 (+2)</p><p>Intelligence: 11 (+0)</p><p>Wisdom: 18 (+4)</p><p>Charisma: 16 (+3)</p><p></p><p>AC: 18</p><p>Initiative: +4</p><p>Speed: 40</p><p>HP: 31</p><p>Hit Dice: 4 d8</p><p>Proficiency Bonus: +2</p><p></p><p>OFFENSE:</p><p></p><p>SAVES:</p><p>Strength: +2</p><p>Dexterity: +4</p><p>Constitution: +2</p><p>Intelligence: +0</p><p>Wisdom: +4</p><p>Charisma: +3</p><p></p><p>SKILLS:</p><p>[sblock]</p><p>Acrobatics (DEX) +6</p><p>Animal Handling (WIS) +3</p><p>Arcana (INT) +0</p><p>Athletics (STR) +2</p><p>Deception (CHA) +0</p><p>History (INT) +0</p><p>Insight (WIS) +4</p><p>Intimidation (CHA) +3</p><p>Investigation (INT) +0</p><p>Medicine (WIS) +6</p><p>Nature (INT) +0</p><p>Perception (WIS) +4</p><p>Performance (CHA) +3</p><p>Persuasion (CHA) +3</p><p>Religion (INT) +2</p><p>Sleight of Hand (DEX) +4</p><p>Stealth (DEX) +4</p><p>Survival (WIS) +4</p><p>[/sblock]</p><p>Passive Perception: 18</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Languages: Common, Primordial, Goblin</p><p>Armor: Light</p><p>Weapons: Simple, Short Sword</p><p>Tools: Herbalism Kit, Jewelers tools</p><p>FEATURES AND TRAITS:</p><p></p><p>Feats:</p><p>Observant If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Wisdom]</p><p></p><p></p><p>Race: Earth Genasi</p><p>[sblock]</p><p>(+1 Strength, +2 Constitution)</p><p>Earth Walk: I can move across difficult terrain made of earth or stone without expending extra movement.</p><p></p><p>Merge with Stone: I can cast the Pass without Trace spell once with this trait, requiring no material components, and I regain the ability to cast it this way when I finish a long rest. Constitution is my spellcasting ability for this spell.</p><p>[/sblock]</p><p></p><p>Background: Hermit</p><p>Feature: Discovery</p><p>The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history.</p><p></p><p>Class Features and Abilities:</p><p>[sblock]</p><p>Monk (Way of the Long Death), level 3:</p><p> Unarmored Defense (Monk 1, PHB 48)</p><p> Without armor and no shield, my AC is 10 + 4 + 3</p><p> Martial Arts (Monk 1, PHB 78) [1d4]</p><p> Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike</p><p> With these, I can use Dex instead of Str and use the Martial Arts damage die</p><p> When taking an Attack action with these, I get one unarmed strike as a bonus action</p><p> Ki (Monk 2, PHB 78) [3× per short rest]</p><p> I need to meditate for at least 30 min of a short rest for that short rest to restore ki</p><p> Unarmored Movement (Monk 2, PHB 78) [+10 ft]</p><p> Speed increases and eventually lets me traverse some surfaces without falling as I move</p><p> Touch of Death (Way of the Long Death 3, SCAG 130)</p><p> If I reduce someone within 5 ft to 0 HP, I gain Wis mod + monk level temporary HP</p><p> Deflect Missiles (Monk 3, PHB 78) [1d10 + 3 + 4; 1 ki to throw]</p><p> As a reaction, I can reduce ranged weapon attack damage done to me</p><p> If the damage is negated, I catch and may throw it back (20/60 ft) as a monk weapon</p><p></p><p>KI: Points – 3 DC - 14</p><p></p><p>Flurry of Blows (Ki Feature, PHB 78) [1 ki point] After taking the Attack action, I can make 2 unarmed attacks as a bonus action</p><p>Patient Defense (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can take the Dodge action</p><p>Step of the Wind (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so</p><p></p><p>Warlock (the Undying), level 1:</p><p> Pact Magic (Warlock 1, PHB 107) [2 cantrips & 2 spells known]</p><p> I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability</p><p> I can use an arcane focus as a spellcasting focus</p><p> I regain these spell slots on a short rest</p><p> Among the Dead (the Undying 1, SCAG 139)</p><p> I learn the Spare the Dying cantrip and gain advantage on saving throws vs. diseases</p><p> If an undead targets me directly with an attack or spell, it must make a Wisdom save</p><p> On a fail, it must choose a new target or forfeit its attack or harmful spell</p><p> On a success or if I attack or cast a harmful spell on it, it is immune for 24 hours</p><p></p><p>SPELLS: </p><p>Per Short Rest: 1</p><p>Level: 1</p><p>DC:13</p><p></p><p>Cantrips – Mage Hand, Prestidigitation, Spare the dying</p><p>1st LEVEL – Expedious Retreat, Hex</p><p>[/sblock]</p><p>EQUIPMENT:</p><p>[sblock]</p><p>Currency: 2494 GP, 8 CP</p><p>Quarterstaff</p><p>Explorers Pack – Bedroll, Mess kit, tinderbox, 10 Torches, 10 days rations, Waterskin, 50ft hemp rope</p><p>Darts (10)</p><p>Scroll Case stuffed full of notes</p><p>Winter Blanket</p><p>Common Cloths</p><p>Herbalism Kit</p><p>Ink</p><p>Ink Pen</p><p>[/sblock]</p><p></p><p>Personality Traits: I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. I am utterly serene, even in the face of disaster.</p><p></p><p>Ideals: Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)</p><p></p><p>Bonds: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.</p><p></p><p>Flaws: I am dogmatic in my thoughts and philosophy.</p><p></p><p>BACKGROUND:</p><p>[sblock]</p><p>At a young age, watching my mother dye of a disease still unknown to me had a profound effect on me. There was a mysterious man who was said to know of things that cause death and life. I sought him out and managed to get him to take me as a student. I served him as an apprentice, observing all manner of death before finally getting to study his pain and the changes to his body and mind as he left this world.</p><p></p><p>I continued my studies in solitude, wanting to be left alone, the earthen walls comforting me in my search for understanding. I found a poison in the earth, in the cemetery, the bodies of the dead leaching into the earth left impurities. I asked the people to burn the dead or use buildings to house them. Many refused so I started removing the bodies, some I studied before burning, others were simple and not worth the time, things I had seen before.</p><p></p><p>The villagers eventually found out what was happening and came for me. I was wounded greatly in my escape. I looked at the wound as I ran and knew from the color of the blood, from the dizziness and pounding in my head, I was going to die. As I slumped down I prepared for the experience</p><p></p><p>A voice came from the darkness, the only thing I could focus my sight on was an eye that appeared, This was not something my specimen had described, I was fascinated. “If the dead wake from the ground no one will bury them. I can teach you everything about death, I can show you how to keep the earth pure and free from these corpses”</p><p></p><p>I woke, not knowing how, but I knew where to go, I knew that when I got there I would serve, and Vecna would reward me for my service. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Greenmtn, post: 6897914, member: 6855102"] Here is what I have so far. I still need to do the magic item and the rest of the gear. Take some more notes, I will get it moved over to the thread they are supposed to be in as soon as it is done. [img]https://s-media-cache-ak0.pinimg.com/564x/78/9f/c1/789fc113fbf8857bf89923d58e1357ec.jpg[/img] Name: Roa Cappadocci Race: Earth Genasi Class: Monk 3 (Way of long death), Warlock 1 (Undying) Background: Hermit Alignment: Lawful Evil Experience: 2700 DESCRIPTION Age: 30 Height: 5’ 7” Weight: 146 lbs Eyes: Light Blue Skin: Pale Hair: Bald Description: Pale skin with gray/black veins through it (Think Marble) Roa dresses in simple garments with a black traveling cloak. ABILITIES Strength: 11 (+0) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 11 (+0) Wisdom: 18 (+4) Charisma: 16 (+3) AC: 18 Initiative: +4 Speed: 40 HP: 31 Hit Dice: 4 d8 Proficiency Bonus: +2 OFFENSE: SAVES: Strength: +2 Dexterity: +4 Constitution: +2 Intelligence: +0 Wisdom: +4 Charisma: +3 SKILLS: [sblock] Acrobatics (DEX) +6 Animal Handling (WIS) +3 Arcana (INT) +0 Athletics (STR) +2 Deception (CHA) +0 History (INT) +0 Insight (WIS) +4 Intimidation (CHA) +3 Investigation (INT) +0 Medicine (WIS) +6 Nature (INT) +0 Perception (WIS) +4 Performance (CHA) +3 Persuasion (CHA) +3 Religion (INT) +2 Sleight of Hand (DEX) +4 Stealth (DEX) +4 Survival (WIS) +4 [/sblock] Passive Perception: 18 PROFICIENCIES AND LANGUAGES Languages: Common, Primordial, Goblin Armor: Light Weapons: Simple, Short Sword Tools: Herbalism Kit, Jewelers tools FEATURES AND TRAITS: Feats: Observant If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Wisdom] Race: Earth Genasi [sblock] (+1 Strength, +2 Constitution) Earth Walk: I can move across difficult terrain made of earth or stone without expending extra movement. Merge with Stone: I can cast the Pass without Trace spell once with this trait, requiring no material components, and I regain the ability to cast it this way when I finish a long rest. Constitution is my spellcasting ability for this spell. [/sblock] Background: Hermit Feature: Discovery The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history. Class Features and Abilities: [sblock] Monk (Way of the Long Death), level 3: Unarmored Defense (Monk 1, PHB 48) Without armor and no shield, my AC is 10 + 4 + 3 Martial Arts (Monk 1, PHB 78) [1d4] Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike With these, I can use Dex instead of Str and use the Martial Arts damage die When taking an Attack action with these, I get one unarmed strike as a bonus action Ki (Monk 2, PHB 78) [3× per short rest] I need to meditate for at least 30 min of a short rest for that short rest to restore ki Unarmored Movement (Monk 2, PHB 78) [+10 ft] Speed increases and eventually lets me traverse some surfaces without falling as I move Touch of Death (Way of the Long Death 3, SCAG 130) If I reduce someone within 5 ft to 0 HP, I gain Wis mod + monk level temporary HP Deflect Missiles (Monk 3, PHB 78) [1d10 + 3 + 4; 1 ki to throw] As a reaction, I can reduce ranged weapon attack damage done to me If the damage is negated, I catch and may throw it back (20/60 ft) as a monk weapon KI: Points – 3 DC - 14 Flurry of Blows (Ki Feature, PHB 78) [1 ki point] After taking the Attack action, I can make 2 unarmed attacks as a bonus action Patient Defense (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can take the Dodge action Step of the Wind (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so Warlock (the Undying), level 1: Pact Magic (Warlock 1, PHB 107) [2 cantrips & 2 spells known] I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability I can use an arcane focus as a spellcasting focus I regain these spell slots on a short rest Among the Dead (the Undying 1, SCAG 139) I learn the Spare the Dying cantrip and gain advantage on saving throws vs. diseases If an undead targets me directly with an attack or spell, it must make a Wisdom save On a fail, it must choose a new target or forfeit its attack or harmful spell On a success or if I attack or cast a harmful spell on it, it is immune for 24 hours SPELLS: Per Short Rest: 1 Level: 1 DC:13 Cantrips – Mage Hand, Prestidigitation, Spare the dying 1st LEVEL – Expedious Retreat, Hex [/sblock] EQUIPMENT: [sblock] Currency: 2494 GP, 8 CP Quarterstaff Explorers Pack – Bedroll, Mess kit, tinderbox, 10 Torches, 10 days rations, Waterskin, 50ft hemp rope Darts (10) Scroll Case stuffed full of notes Winter Blanket Common Cloths Herbalism Kit Ink Ink Pen [/sblock] Personality Traits: I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. I am utterly serene, even in the face of disaster. Ideals: Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) Bonds: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me. Flaws: I am dogmatic in my thoughts and philosophy. BACKGROUND: [sblock] At a young age, watching my mother dye of a disease still unknown to me had a profound effect on me. There was a mysterious man who was said to know of things that cause death and life. I sought him out and managed to get him to take me as a student. I served him as an apprentice, observing all manner of death before finally getting to study his pain and the changes to his body and mind as he left this world. I continued my studies in solitude, wanting to be left alone, the earthen walls comforting me in my search for understanding. I found a poison in the earth, in the cemetery, the bodies of the dead leaching into the earth left impurities. I asked the people to burn the dead or use buildings to house them. Many refused so I started removing the bodies, some I studied before burning, others were simple and not worth the time, things I had seen before. The villagers eventually found out what was happening and came for me. I was wounded greatly in my escape. I looked at the wound as I ran and knew from the color of the blood, from the dizziness and pounding in my head, I was going to die. As I slumped down I prepared for the experience A voice came from the darkness, the only thing I could focus my sight on was an eye that appeared, This was not something my specimen had described, I was fascinated. “If the dead wake from the ground no one will bury them. I can teach you everything about death, I can show you how to keep the earth pure and free from these corpses” I woke, not knowing how, but I knew where to go, I knew that when I got there I would serve, and Vecna would reward me for my service. [/sblock] [/QUOTE]
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