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Evil Campaign
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<blockquote data-quote="Swedish Chef" data-source="post: 4931535" data-attributes="member: 27141"><p>I know threads like this have been posted before, but I can't seem to find any at the moment (my google-fu is weak).</p><p></p><p>My group wants to start an evil campaign, with me running it. I'm okay with that, and have implemented some house rules ahead of time to try and keep things under control (ie. this is an evil campaign, not a raving lunatic psycho campaign where the players kill each other and everyone else Just Because), but obviously I want them to have fun.</p><p></p><p>What I'm looking for is two fold. 1) I need some advice from other DMs who have run such a campaign (ie pitfalls to watch out for, what worked for you and what didn't, etc) and 2) some ideas for modules/dungeon adventures that I can relatively easily switch to a more "evil" bent. I'm expecting that this campaign will be far more roleplay based than any of our prior campaigns (which are usually retrieve the MacGuffin dungeon crawls), but I need adventures ready incase the entire group falls into their usual mode, only with "evil" characters.</p><p></p><p>This will be 3.5 based, with pretty much any rule book, if that makes a difference to your responses.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 4931535, member: 27141"] I know threads like this have been posted before, but I can't seem to find any at the moment (my google-fu is weak). My group wants to start an evil campaign, with me running it. I'm okay with that, and have implemented some house rules ahead of time to try and keep things under control (ie. this is an evil campaign, not a raving lunatic psycho campaign where the players kill each other and everyone else Just Because), but obviously I want them to have fun. What I'm looking for is two fold. 1) I need some advice from other DMs who have run such a campaign (ie pitfalls to watch out for, what worked for you and what didn't, etc) and 2) some ideas for modules/dungeon adventures that I can relatively easily switch to a more "evil" bent. I'm expecting that this campaign will be far more roleplay based than any of our prior campaigns (which are usually retrieve the MacGuffin dungeon crawls), but I need adventures ready incase the entire group falls into their usual mode, only with "evil" characters. This will be 3.5 based, with pretty much any rule book, if that makes a difference to your responses. Thanks in advance. [/QUOTE]
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