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General Tabletop Discussion
*Dungeons & Dragons
Evil Campaign?
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<blockquote data-quote="Ovinomancer" data-source="post: 6845865" data-attributes="member: 16814"><p>I'd agree, but the cartoon version of evil is still valid. If everyone picks a different vice, even cartoony ones, they can play off of each other and create a game much more vibrant and interesting that the banal vices of the characters. This can also help an evil campaign not get too dark. Also, providing not good people to be evil too really helps keep the tone from going places that can be pretty bad. Evil games set among peaceful villagers tend to get into describing situations that aren't fun anymore. Evil games where the players can take their evil out on criminals, evil humanoids, and people generally of low moral character have a better chance of staying out the 'dark'. </p><p></p><p>Also, I think you meant 'ends justify the means.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6845865, member: 16814"] I'd agree, but the cartoon version of evil is still valid. If everyone picks a different vice, even cartoony ones, they can play off of each other and create a game much more vibrant and interesting that the banal vices of the characters. This can also help an evil campaign not get too dark. Also, providing not good people to be evil too really helps keep the tone from going places that can be pretty bad. Evil games set among peaceful villagers tend to get into describing situations that aren't fun anymore. Evil games where the players can take their evil out on criminals, evil humanoids, and people generally of low moral character have a better chance of staying out the 'dark'. Also, I think you meant 'ends justify the means.' ;) [/QUOTE]
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Evil Campaign?
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