Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6845951" data-attributes="member: 18333"><p>When I was in high school (a long time ago), I played in an evil campaign. We kept it going for 2 or 3 years and had a great time. Somehow, we all feared each other in the party just enough so that we didn't do anything to disrupt the group too badly. Also, the DM made sure that most of the campaign, we were thrust into situations where we were still trying to survive in a dog-eat-dog world against other even more powerful evils than our own pitiful PCs. We spent a lot of time meeting very powerful evil entities that we would either serve or try to outwit/avoid. We had the opportunity to think differently and try on the neutral, lawful and even some chaotic evil, but for the most part, we never actually turned the campaign into an attempt to battle the forces of good in the world. I think that is a huge key to keeping an evil party going. Really, once the party turns against the forces of good and acts too blatantly against established authority and goodness in a fantasy world, the party has no true safe haven unless they are protected by some higher level/godlike evil entity - but sometimes that feels too much like DM intervention to save the PCs from the consequences they engender.</p><p></p><p>Unfortunately, toward the end of our campaign, we had worn thin the bond that kept our PCs together, and then we started to plot and fight within the party. The party ended when each party member chose 1 of 2 sides and then we had a showdown. To tell the truth, I can't even remember how it all ended, but once we started to fight faction vs. faction, the game was not as fun. We all think that this happened because we were wrestling with teen angst and interpersonal tension between players/DM. </p><p></p><p>So, like others have said, try to create really plausible bonds between the PCs and make sure they know that being evil can be really dangerous because if you are openly too evil, you will be fighting both the forces of good and the forces of evil. It is best to play the game of politics and seem more law abiding and conduct most of the evil surreptitiously and selectively. (House of Cards or Thieves' World/Sanctuary style).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6845951, member: 18333"] When I was in high school (a long time ago), I played in an evil campaign. We kept it going for 2 or 3 years and had a great time. Somehow, we all feared each other in the party just enough so that we didn't do anything to disrupt the group too badly. Also, the DM made sure that most of the campaign, we were thrust into situations where we were still trying to survive in a dog-eat-dog world against other even more powerful evils than our own pitiful PCs. We spent a lot of time meeting very powerful evil entities that we would either serve or try to outwit/avoid. We had the opportunity to think differently and try on the neutral, lawful and even some chaotic evil, but for the most part, we never actually turned the campaign into an attempt to battle the forces of good in the world. I think that is a huge key to keeping an evil party going. Really, once the party turns against the forces of good and acts too blatantly against established authority and goodness in a fantasy world, the party has no true safe haven unless they are protected by some higher level/godlike evil entity - but sometimes that feels too much like DM intervention to save the PCs from the consequences they engender. Unfortunately, toward the end of our campaign, we had worn thin the bond that kept our PCs together, and then we started to plot and fight within the party. The party ended when each party member chose 1 of 2 sides and then we had a showdown. To tell the truth, I can't even remember how it all ended, but once we started to fight faction vs. faction, the game was not as fun. We all think that this happened because we were wrestling with teen angst and interpersonal tension between players/DM. So, like others have said, try to create really plausible bonds between the PCs and make sure they know that being evil can be really dangerous because if you are openly too evil, you will be fighting both the forces of good and the forces of evil. It is best to play the game of politics and seem more law abiding and conduct most of the evil surreptitiously and selectively. (House of Cards or Thieves' World/Sanctuary style). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil Campaign?
Top