Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6846084" data-attributes="member: 6701872"><p>Yes, even Chaotic Evil people.</p><p></p><p>Of course, that's the real "secret" to successfully incorporating evil characters into a campaign; actually <em>incorporating</em> them, make them "fit" by making the party and the campaign actually accommodate each other so that there is a unified party of the player characters with enough shared goals to explain long-term cooperation for at least as long as needed to achieve those goals.</p><p></p><p>If you get the process down, you can actually start including evil characters in parties primarily good-aligned, and vice versa, without so much friction as to destroy the party cohesion or derail the campaign.</p><p></p><p>One of my current campaigns actually happens to include a Neutral Evil character, while the rest of the party are either Lawful Good or Neutral Good. They have friction, yes, but the players realize that their characters don't actually know each others alignment so they have to view each other as if they weren't sure about what alignment represents. </p><p></p><p>For example, at the end of a recent encounter one of their enemies feigned surrender to try and create an opportunity to escape with what information and items he had, unknown to any of the party, stolen. The NE character didn't believe the surrender was genuine, while the LG character (and all the others) did. The NE character struck down the foe without hesitation, and the rest of the party, shocked by this because it's not how they expect people to behave, demand explanation why she did that horrible, cruel (evil) thing. She offered "He was lying, trying to steal from us." as her explanation. The LG character pushed further, though the rest of the party accepted that as a good enough explanation, saying "You couldn't have known that was true!" (because she, like everyone else before searching the dead would-be thief, didn't have any evidence of theft or lie)</p><p></p><p>But, rather than doing what seems typical (from other groups I've had in the past, and what stories I've heard of campaigns involving evil characters) and having the LG character refuse to associate with the NE character any further, or jumping straight to "kill the evil!" over-reaction, the LG player said "If I ever see you murder a man again, whether you have some hunch there's reason or not, I'll be forced to turn you over to the authorities." Which completely resolves the situation because the NE character, being NE, will only do what she thinks she can get away with, and she knows now that she can't get away with killing someone without justification <em>prior</em> to the act. And the characters stick together still, many sessions since that incident, because their goals are aligned and they are more likely to succeed together than apart.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6846084, member: 6701872"] Yes, even Chaotic Evil people. Of course, that's the real "secret" to successfully incorporating evil characters into a campaign; actually [I]incorporating[/I] them, make them "fit" by making the party and the campaign actually accommodate each other so that there is a unified party of the player characters with enough shared goals to explain long-term cooperation for at least as long as needed to achieve those goals. If you get the process down, you can actually start including evil characters in parties primarily good-aligned, and vice versa, without so much friction as to destroy the party cohesion or derail the campaign. One of my current campaigns actually happens to include a Neutral Evil character, while the rest of the party are either Lawful Good or Neutral Good. They have friction, yes, but the players realize that their characters don't actually know each others alignment so they have to view each other as if they weren't sure about what alignment represents. For example, at the end of a recent encounter one of their enemies feigned surrender to try and create an opportunity to escape with what information and items he had, unknown to any of the party, stolen. The NE character didn't believe the surrender was genuine, while the LG character (and all the others) did. The NE character struck down the foe without hesitation, and the rest of the party, shocked by this because it's not how they expect people to behave, demand explanation why she did that horrible, cruel (evil) thing. She offered "He was lying, trying to steal from us." as her explanation. The LG character pushed further, though the rest of the party accepted that as a good enough explanation, saying "You couldn't have known that was true!" (because she, like everyone else before searching the dead would-be thief, didn't have any evidence of theft or lie) But, rather than doing what seems typical (from other groups I've had in the past, and what stories I've heard of campaigns involving evil characters) and having the LG character refuse to associate with the NE character any further, or jumping straight to "kill the evil!" over-reaction, the LG player said "If I ever see you murder a man again, whether you have some hunch there's reason or not, I'll be forced to turn you over to the authorities." Which completely resolves the situation because the NE character, being NE, will only do what she thinks she can get away with, and she knows now that she can't get away with killing someone without justification [I]prior[/I] to the act. And the characters stick together still, many sessions since that incident, because their goals are aligned and they are more likely to succeed together than apart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Evil Campaign?
Top