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<blockquote data-quote="Nickolaidas" data-source="post: 6847743" data-attributes="member: 6803584"><p>I recently started playing D&D 5th with my brother, him controlling an entire party and me being the DM. From the first two sessions I got the impression that while he created Lawful Good characters, their attitudes and ambitions hinted more at a Lawful Evil party. So he switched and has them Lawful Evil now.</p><p></p><p>It's a nightmare for me - he is just as willing to betray / ally himself with the good guys as he is with the bad guys and that's a real problem when you make a dungeon for the cultist followers of an Aboleth, only to have his PCs use diplomacy to ally themselves with the Aboleth AGAINST the city they championed just yesterday (because now the Aboleth gives them infiltration missions against the city - new dungeon maps, new encounters, new everything). Which means that, in every session, I have to create maps and encounters for his party in order to be ready for him invade good guys' dungeons, bad guys' dungeon, or both.</p><p></p><p>Not to mention the fact that damsels in distress simply won't work - adventure hooks have to appeal to their greed and thirst for power. D&D is a game intended for people who want to play heroes, and it shows. Take any adventure module/path - they are intended for heroes, or at the very least, treasure hunters. Not villains.</p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 6847743, member: 6803584"] I recently started playing D&D 5th with my brother, him controlling an entire party and me being the DM. From the first two sessions I got the impression that while he created Lawful Good characters, their attitudes and ambitions hinted more at a Lawful Evil party. So he switched and has them Lawful Evil now. It's a nightmare for me - he is just as willing to betray / ally himself with the good guys as he is with the bad guys and that's a real problem when you make a dungeon for the cultist followers of an Aboleth, only to have his PCs use diplomacy to ally themselves with the Aboleth AGAINST the city they championed just yesterday (because now the Aboleth gives them infiltration missions against the city - new dungeon maps, new encounters, new everything). Which means that, in every session, I have to create maps and encounters for his party in order to be ready for him invade good guys' dungeons, bad guys' dungeon, or both. Not to mention the fact that damsels in distress simply won't work - adventure hooks have to appeal to their greed and thirst for power. D&D is a game intended for people who want to play heroes, and it shows. Take any adventure module/path - they are intended for heroes, or at the very least, treasure hunters. Not villains. [/QUOTE]
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