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Evil Campaign?
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<blockquote data-quote="Prism" data-source="post: 7043069" data-attributes="member: 9501"><p>I have played in two evil campaigns with a fair amount of success</p><p></p><p>The first required us to be childhood friends who had grown up in a city together (Luskan) and then been forced to leave. This created a strong bond between the characters, both in their background and the fact that they needed to work together to build a life (of crime) together in their new home (Waterdeep). We played this campaign on and off over many years and the original three characters stuck together throughout although each was of evil alignment.</p><p></p><p>The second was set during the fall of a drow city (Ched Nasad). The group was thrust together during the upheaval and had to work together to survive and find a way free of the ruined city. Shared survival was the key here. Alignments ranged from LN, LE and NE and the party included a duegar and an imp. Noticeably, when the party got free of the city things turned sour very quickly and the party split up.</p><p></p><p>So basically, if you can come up with a common goal that the players can buy into then it can work. Working for an evil dude who gives you jobs probably wont do it, but a situation where each party member has a genuine interest in committing to the success of the group, it can work well.</p></blockquote><p></p>
[QUOTE="Prism, post: 7043069, member: 9501"] I have played in two evil campaigns with a fair amount of success The first required us to be childhood friends who had grown up in a city together (Luskan) and then been forced to leave. This created a strong bond between the characters, both in their background and the fact that they needed to work together to build a life (of crime) together in their new home (Waterdeep). We played this campaign on and off over many years and the original three characters stuck together throughout although each was of evil alignment. The second was set during the fall of a drow city (Ched Nasad). The group was thrust together during the upheaval and had to work together to survive and find a way free of the ruined city. Shared survival was the key here. Alignments ranged from LN, LE and NE and the party included a duegar and an imp. Noticeably, when the party got free of the city things turned sour very quickly and the party split up. So basically, if you can come up with a common goal that the players can buy into then it can work. Working for an evil dude who gives you jobs probably wont do it, but a situation where each party member has a genuine interest in committing to the success of the group, it can work well. [/QUOTE]
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