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Evil Campaigns: How do you feel about them?
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<blockquote data-quote="steeldragons" data-source="post: 5704738" data-attributes="member: 92511"><p>No sir, I don't like it.</p><p></p><p>I have limited experience with both.</p><p></p><p>From a DM perspective, I've run one. And you're right. They're tough. </p><p></p><p>Specifically because half of each session had to do with note passing [talkin' pre-email here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ] and reading and taking this or that one out of the room to discuss what their evil PC was going off by themselves to do...or more likely, attempting to do to other PCs.</p><p></p><p>The intra-party fighting is endless. Everything from the alpha-anti-paladin trying to assert his dominance over the others to full out brawls with everyone taking sides and killing off one another.</p><p></p><p>It didn't last long...I can't imagine a group of evil PCs to stay together (or alive) long enough for a whole campaign.</p><p></p><p>There also seems to be a disconnect when you [as DM] actually play the "good guys" going after/getting the "bad PCs". Murder, theft, rampant destruction...and you want to get pissy when the authorities manage to capture and jail you...or sentence you to death?</p><p></p><p>If you want to be treated like "heroes" then you're gonna have to play [or at least "act" like] them. Act like villains, you're getting treated that way.</p><p></p><p>From a player perspective, it's fun enough, I guess. Again, only ever was a player in one (in over 2 decades of play, mind you)...to be wicked is fun, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But then, you're just another member<em> in</em> the schemes and brawls versus DMing it.</p><p></p><p>They are fun enough for a one-shot or a limited, short story/number of sessions (out to assassinate the local ruler, take over atown, whatever). But for a whole "campaign"? No thanks.</p><p></p><p>I'm with you, too, on "the good guys triumph over evil" (not necessarily the <em>same</em> good guys who started the campaign, of course. But wutcha gonna do? It's a dangerous world. Death happens. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Having evil PCs in a predominantly good or neutral party is always fun until one of the players gets suspicious and casts Detect Evil (gods forbid you actually have a paladin in the group!)...But I find, oftentimes the player with the evil PC gets mad/annoyed about being "outed".</p><p></p><p>You chose to play a NE PC [without any kind of alignment masking magic]...you deal with the consequences or play something else.</p><p></p><p>But, again, for a whole campaign of evil...I'll pass.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5704738, member: 92511"] No sir, I don't like it. I have limited experience with both. From a DM perspective, I've run one. And you're right. They're tough. Specifically because half of each session had to do with note passing [talkin' pre-email here ;) ] and reading and taking this or that one out of the room to discuss what their evil PC was going off by themselves to do...or more likely, attempting to do to other PCs. The intra-party fighting is endless. Everything from the alpha-anti-paladin trying to assert his dominance over the others to full out brawls with everyone taking sides and killing off one another. It didn't last long...I can't imagine a group of evil PCs to stay together (or alive) long enough for a whole campaign. There also seems to be a disconnect when you [as DM] actually play the "good guys" going after/getting the "bad PCs". Murder, theft, rampant destruction...and you want to get pissy when the authorities manage to capture and jail you...or sentence you to death? If you want to be treated like "heroes" then you're gonna have to play [or at least "act" like] them. Act like villains, you're getting treated that way. From a player perspective, it's fun enough, I guess. Again, only ever was a player in one (in over 2 decades of play, mind you)...to be wicked is fun, after all. ;) But then, you're just another member[I] in[/I] the schemes and brawls versus DMing it. They are fun enough for a one-shot or a limited, short story/number of sessions (out to assassinate the local ruler, take over atown, whatever). But for a whole "campaign"? No thanks. I'm with you, too, on "the good guys triumph over evil" (not necessarily the [I]same[/I] good guys who started the campaign, of course. But wutcha gonna do? It's a dangerous world. Death happens. :devil: Having evil PCs in a predominantly good or neutral party is always fun until one of the players gets suspicious and casts Detect Evil (gods forbid you actually have a paladin in the group!)...But I find, oftentimes the player with the evil PC gets mad/annoyed about being "outed". You chose to play a NE PC [without any kind of alignment masking magic]...you deal with the consequences or play something else. But, again, for a whole campaign of evil...I'll pass. --SD [/QUOTE]
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