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General Tabletop Discussion
*TTRPGs General
Evil Campaigns: How do you feel about them?
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<blockquote data-quote="JamesonCourage" data-source="post: 5704792" data-attributes="member: 6668292"><p>I generally don't find much fun in it, but that's because when we play, it's for a long term campaign. Our one-shots are in other systems. So, when we used to play, the idea of a long term campaign with Evil campaigns lasting was odd to me, only because I knew the odds of them lasting was small. Possible, sure, but I find that the moral shades of grey is much more compelling for my group than black and white, and Evil characters tended to be distinctly Evil, which kind of ruined the shades of grey aspect.</p><p></p><p>However, in my RPG currently, the players are warlords. They assassinated the last warlord, took over, and have tentative plans to conquer the region. They've expanded by taking towns, creating a forced labor force, have plans to kill the other warlords / guild leaders / adventurers in the region / mercenary captains that offend them, etc. They're pretty bad guys (for the most part), but they have some sympathies, too, which makes it interesting. When the chips are down, they'll negotiate before fighting, and they're into political maneuvering to get what they want, and haven't resorted to hiring assassins or the like yet. So, this campaign has been interesting, because the party has more shades of grey, is fulfilling the role of the organized evil warlords (including the adventuring party that's a thorn in their side), and is very loyal to one another. It'll be interesting to see where it goes.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5704792, member: 6668292"] I generally don't find much fun in it, but that's because when we play, it's for a long term campaign. Our one-shots are in other systems. So, when we used to play, the idea of a long term campaign with Evil campaigns lasting was odd to me, only because I knew the odds of them lasting was small. Possible, sure, but I find that the moral shades of grey is much more compelling for my group than black and white, and Evil characters tended to be distinctly Evil, which kind of ruined the shades of grey aspect. However, in my RPG currently, the players are warlords. They assassinated the last warlord, took over, and have tentative plans to conquer the region. They've expanded by taking towns, creating a forced labor force, have plans to kill the other warlords / guild leaders / adventurers in the region / mercenary captains that offend them, etc. They're pretty bad guys (for the most part), but they have some sympathies, too, which makes it interesting. When the chips are down, they'll negotiate before fighting, and they're into political maneuvering to get what they want, and haven't resorted to hiring assassins or the like yet. So, this campaign has been interesting, because the party has more shades of grey, is fulfilling the role of the organized evil warlords (including the adventuring party that's a thorn in their side), and is very loyal to one another. It'll be interesting to see where it goes. [/QUOTE]
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