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Evil Campaigns: How do you feel about them?
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<blockquote data-quote="Ahnehnois" data-source="post: 5704877" data-attributes="member: 17106"><p>Not necessarily a problem. I like polls.</p><p></p><p></p><p>As to the thread question, I put 50% for both. This is an adult game. I have few compunctions about the subject matter, although at some point my sense of decency precludes graphic depictions of certain things. Certainly, I acknowledge that in my campaign world, people lie, steal, cheat, assault, and kill each other, and that all of those things have consequences. I don't push players to be evil or particularly try to reward it, but I find they do evil things now and then and unless they're acting in a metagame fashion I let it go.</p><p></p><p>As a player, I want the freedom to do whatever I can think of. Again, there are boundaries of taste, but certainly I don't want to have a highly restrictive moral code imposed on me.</p><p></p><p>I certainly wouldn't say that D&D is "about" heroism. D&D is a medium for fictional storytelling. The subject matter is and should be the province of its players. I like fiction that encompasses the whole range of human experience, so I make that the goal in D&D. Thus, my campaigns are neither good nor evil but typically mixed, as are the parties that play in them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5704877, member: 17106"] Not necessarily a problem. I like polls. As to the thread question, I put 50% for both. This is an adult game. I have few compunctions about the subject matter, although at some point my sense of decency precludes graphic depictions of certain things. Certainly, I acknowledge that in my campaign world, people lie, steal, cheat, assault, and kill each other, and that all of those things have consequences. I don't push players to be evil or particularly try to reward it, but I find they do evil things now and then and unless they're acting in a metagame fashion I let it go. As a player, I want the freedom to do whatever I can think of. Again, there are boundaries of taste, but certainly I don't want to have a highly restrictive moral code imposed on me. I certainly wouldn't say that D&D is "about" heroism. D&D is a medium for fictional storytelling. The subject matter is and should be the province of its players. I like fiction that encompasses the whole range of human experience, so I make that the goal in D&D. Thus, my campaigns are neither good nor evil but typically mixed, as are the parties that play in them. [/QUOTE]
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