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General Tabletop Discussion
*TTRPGs General
Evil Campaigns: How do you feel about them?
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<blockquote data-quote="khantroll" data-source="post: 5704979" data-attributes="member: 95652"><p>I've run and played in evil campaigns several times. In fact, our long running epic level campaign is focused on evil characters. Evil doesn't have to mean stupid or childish; it just has to be, well, evil. Many evil people work together for years; high ranking nazis, for instance. </p><p></p><p>To answer the follow up questions:</p><p></p><p>1) and 2): Usually not a problem. Instead of for the greater good, evil characters are in it for more; more power, more wealth, etc, and the best way to get it is with like minded individuals with skills to offer. </p><p></p><p>I'll say this though: if you have a player who really wants to play an anti-social chaotic evil nut-bag, then make sure he's the only one in his field. Two rogues like that can be competitive and spiteful; a rogue and wizard, even if both are anti-social nut-bags, can see the necessity in each other. It also cuts down on the backstab/thievery. </p><p></p><p>Further, it is understood that I don't tolerate stupidity for stupidity's sake. If you are going to piss everyone else at the table off, then we're going to do the same to you, and everyone is going to go away mad. </p><p></p><p>3.) Sort of. There are two members of the group who, due to generally being better players, are leaders. They deal with in-character problems, and make sure everyone follows the carrots.</p><p></p><p>4.) Keep them in trouble. My games, both those I run and the ones I play in, are very rarely sandbox style games; there's a story and big events. No one can go on a five finger shopping spree if they are being chased by cadres of drow warriors, or demons, or what have you. </p><p></p><p>This does illustrate a point that should be made: evil games typically lack the subtlety if good or neutral games. It tends to be about combat situations and dastardly deeds.</p></blockquote><p></p>
[QUOTE="khantroll, post: 5704979, member: 95652"] I've run and played in evil campaigns several times. In fact, our long running epic level campaign is focused on evil characters. Evil doesn't have to mean stupid or childish; it just has to be, well, evil. Many evil people work together for years; high ranking nazis, for instance. To answer the follow up questions: 1) and 2): Usually not a problem. Instead of for the greater good, evil characters are in it for more; more power, more wealth, etc, and the best way to get it is with like minded individuals with skills to offer. I'll say this though: if you have a player who really wants to play an anti-social chaotic evil nut-bag, then make sure he's the only one in his field. Two rogues like that can be competitive and spiteful; a rogue and wizard, even if both are anti-social nut-bags, can see the necessity in each other. It also cuts down on the backstab/thievery. Further, it is understood that I don't tolerate stupidity for stupidity's sake. If you are going to piss everyone else at the table off, then we're going to do the same to you, and everyone is going to go away mad. 3.) Sort of. There are two members of the group who, due to generally being better players, are leaders. They deal with in-character problems, and make sure everyone follows the carrots. 4.) Keep them in trouble. My games, both those I run and the ones I play in, are very rarely sandbox style games; there's a story and big events. No one can go on a five finger shopping spree if they are being chased by cadres of drow warriors, or demons, or what have you. This does illustrate a point that should be made: evil games typically lack the subtlety if good or neutral games. It tends to be about combat situations and dastardly deeds. [/QUOTE]
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