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*TTRPGs General
Evil Campaigns: How do you feel about them?
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<blockquote data-quote="Elf Witch" data-source="post: 5707427" data-attributes="member: 9037"><p>As a DM I won't run an evil campaign and I don't allow evil or CN in my games. I am not interested in providing opportunities for them to do dastardly deeds. There are several reasons for this one I really don't have interest in exploring the dark side other than to destroy it. </p><p></p><p>Secondly I don't give my players plot immunity. Eventually unless they were very careful the good guys would notice them and send adventurers after them. If the good guys won the PCs would be either jailed or executed and in my experience this tends to make most players unhappy.</p><p></p><p>Secondly I would hate to see my good NPCs killed and I would not be wanting the players to succeeded so it would become DM vs player.</p><p></p><p>I have played in a mixed party and I hated it. The evil characters stole, back stabbed, sabotaged anything the good characters were doing. And eventually they tried to kill the good characters. It left a lot of hard feelings that carried into the next game. </p><p></p><p>I did play in one evil game that was fun. First of all we all worshiped the same god and worked for the same overlord so we had the same goals. We were all lawful evil and were not into doing evil for the sake of evil. We didn't just butcher other people because we didn't want to bring the good guys and the law down on ourselves. We did kill witnesses if needed to. </p><p></p><p>I will say this we worked together better than any good party I ever played with. Part of this was that we knew if we screwed up the plan our god and overlord had set in motion we were dead so the players didn't have their PCs doing stupid things that in a good party would be tolerated because you don't kill fellow PCs in a good party. For example I have seen rogues in good campaigns steal from the party and steal from stores, steal from the king. They get the party in trouble but usually the worst that happens to them is they get banished from the party. </p><p></p><p>In the evil campaign the rogue knew if he did anything like this he would be dead. The same with the characters who love to go into town and start brawls or piss off the local guards. </p><p></p><p>Lone wolf behavior was quickly squelched if you went off on your own and it was not part of the mission and you got hurt there was a good chance you didn't get healed unless you had away to do it yourself. It was viewed as a waste of resources. </p><p></p><p>The game lasted until we were about 11 level then one player had his character do something really stupid that brought Blackstaff to our door with two paladins. And instead of trusting the magic items we had to protect us the same player killed one of the paladins and was in the middle of killing the other when Blackstaff and the invisible wizards we didn't see opened up on us with meter storm and other nasty area spells. My character was the only one who lived because my intelligent evil sword teleported me away. But that was the end of that campaign.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5707427, member: 9037"] As a DM I won't run an evil campaign and I don't allow evil or CN in my games. I am not interested in providing opportunities for them to do dastardly deeds. There are several reasons for this one I really don't have interest in exploring the dark side other than to destroy it. Secondly I don't give my players plot immunity. Eventually unless they were very careful the good guys would notice them and send adventurers after them. If the good guys won the PCs would be either jailed or executed and in my experience this tends to make most players unhappy. Secondly I would hate to see my good NPCs killed and I would not be wanting the players to succeeded so it would become DM vs player. I have played in a mixed party and I hated it. The evil characters stole, back stabbed, sabotaged anything the good characters were doing. And eventually they tried to kill the good characters. It left a lot of hard feelings that carried into the next game. I did play in one evil game that was fun. First of all we all worshiped the same god and worked for the same overlord so we had the same goals. We were all lawful evil and were not into doing evil for the sake of evil. We didn't just butcher other people because we didn't want to bring the good guys and the law down on ourselves. We did kill witnesses if needed to. I will say this we worked together better than any good party I ever played with. Part of this was that we knew if we screwed up the plan our god and overlord had set in motion we were dead so the players didn't have their PCs doing stupid things that in a good party would be tolerated because you don't kill fellow PCs in a good party. For example I have seen rogues in good campaigns steal from the party and steal from stores, steal from the king. They get the party in trouble but usually the worst that happens to them is they get banished from the party. In the evil campaign the rogue knew if he did anything like this he would be dead. The same with the characters who love to go into town and start brawls or piss off the local guards. Lone wolf behavior was quickly squelched if you went off on your own and it was not part of the mission and you got hurt there was a good chance you didn't get healed unless you had away to do it yourself. It was viewed as a waste of resources. The game lasted until we were about 11 level then one player had his character do something really stupid that brought Blackstaff to our door with two paladins. And instead of trusting the magic items we had to protect us the same player killed one of the paladins and was in the middle of killing the other when Blackstaff and the invisible wizards we didn't see opened up on us with meter storm and other nasty area spells. My character was the only one who lived because my intelligent evil sword teleported me away. But that was the end of that campaign. [/QUOTE]
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