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General Tabletop Discussion
*TTRPGs General
Evil Campaigns: How do you feel about them?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5707446" data-attributes="member: 167"><p>I am pretty neutral toward playing evil characters.</p><p></p><p>I kinda prefer them mostly serious though. Player vr. player is ok for one-shots, but tends to ruin any longer games. </p><p></p><p>I prefer to play neutralish characters myself. I can potray evil very well when I am DM, but when I play, I tend to be too nice. I kind like being party-friendly and nice most of the time. </p><p></p><p>My problem as dm for evil games is that people don't play them evil enough. They tend to be more neutral/mercenary rather. Or some people go for comic book evil in style of 80', which I find boring and pointless.</p><p></p><p>When I was younger games I played involved lot pvp and killing anything that looked you wrong. In those games when I wasnt a dm innocent looking farmers and cityguards and tavernkeeprs suddenly seemed to gain demi-godly powers. Those games were types where new characters got made often and they continued to take revenge for things done to their prior characters. Alignment reading on character sheet had no meaning for those people.</p><p></p><p>So this is kinda game style I really don't like. I don't want game get some jerkiness-contest between players and dm. Also I don't particulary like dm vr. players mentality, where both sides seek to win the game.</p><p></p><p>If I am playing evil character I don't want plots where dm's overpowered paladins are out to get me. </p><p></p><p>I don't like good characters, because many dm's I've known, has used my "goodness" as excuse why my characted have to accept all stupid no-pay help missions. It's ok if mission is interesting one but they often arent. Especially so with dm's who like doing low-levels ad infinitum.</p><p></p><p>Many people have defined some elements of evil games here well, but honestly I think evil characters are just like any character. They shoud have goal and motivation for adventures. And they should have better things to do than torment some poor peasants.</p><p>Reputation does matter for evil too, if you are mostly known for being petty jerk, you probably are not one up for being a leader, or one that gets things done. You seem like easlily distracted type. One likely to compomise secrets. </p><p></p><p>Most of the psychotic hunter/killer types I saw in werewolf the apocalypse games. They were very common character types. I didn't mind that either, unless they were also "mysterious solo-types".</p><p></p><p>I hate people who want to play solo-game in group-game. I ban any evil character that is created with motivation to have some solo-time. Often happens when someone tries to create evil character for good game or good one for evil game.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5707446, member: 167"] I am pretty neutral toward playing evil characters. I kinda prefer them mostly serious though. Player vr. player is ok for one-shots, but tends to ruin any longer games. I prefer to play neutralish characters myself. I can potray evil very well when I am DM, but when I play, I tend to be too nice. I kind like being party-friendly and nice most of the time. My problem as dm for evil games is that people don't play them evil enough. They tend to be more neutral/mercenary rather. Or some people go for comic book evil in style of 80', which I find boring and pointless. When I was younger games I played involved lot pvp and killing anything that looked you wrong. In those games when I wasnt a dm innocent looking farmers and cityguards and tavernkeeprs suddenly seemed to gain demi-godly powers. Those games were types where new characters got made often and they continued to take revenge for things done to their prior characters. Alignment reading on character sheet had no meaning for those people. So this is kinda game style I really don't like. I don't want game get some jerkiness-contest between players and dm. Also I don't particulary like dm vr. players mentality, where both sides seek to win the game. If I am playing evil character I don't want plots where dm's overpowered paladins are out to get me. I don't like good characters, because many dm's I've known, has used my "goodness" as excuse why my characted have to accept all stupid no-pay help missions. It's ok if mission is interesting one but they often arent. Especially so with dm's who like doing low-levels ad infinitum. Many people have defined some elements of evil games here well, but honestly I think evil characters are just like any character. They shoud have goal and motivation for adventures. And they should have better things to do than torment some poor peasants. Reputation does matter for evil too, if you are mostly known for being petty jerk, you probably are not one up for being a leader, or one that gets things done. You seem like easlily distracted type. One likely to compomise secrets. Most of the psychotic hunter/killer types I saw in werewolf the apocalypse games. They were very common character types. I didn't mind that either, unless they were also "mysterious solo-types". I hate people who want to play solo-game in group-game. I ban any evil character that is created with motivation to have some solo-time. Often happens when someone tries to create evil character for good game or good one for evil game. [/QUOTE]
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