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<blockquote data-quote="Threedub" data-source="post: 1749648" data-attributes="member: 12059"><p>I played in a very successful evil campaign last year. No character deaths, made it to 13th level--retired the campaign because on of the players decided to hang up his greatsword.</p><p></p><p>We all (4 of us) played genuinely bad people with dark backgrounds and the distrust/hatred/jealously factor was pretty high. So the GM gave us a lot to keep us busy, here is a couple things I'd recommend:</p><p></p><p>1) Make sure all the players understand that they are evil. Not neutral, not conflicted with goodness, but evil--so you don't get into moral questions with the other character's vile actions.</p><p></p><p>2) Give them lots of good guys to torture and enemies to keep them on their toes. If they have time to rest and reflect, they'll probably be at each others throats in short order.</p><p></p><p>3) Have the populace treat them in such a way that they have few to no friends outside the party, that will also help keep them together.</p><p></p><p>4) Make sure each party member is valuable to the group, or they'll be quickly viewed as expendable.</p></blockquote><p></p>
[QUOTE="Threedub, post: 1749648, member: 12059"] I played in a very successful evil campaign last year. No character deaths, made it to 13th level--retired the campaign because on of the players decided to hang up his greatsword. We all (4 of us) played genuinely bad people with dark backgrounds and the distrust/hatred/jealously factor was pretty high. So the GM gave us a lot to keep us busy, here is a couple things I'd recommend: 1) Make sure all the players understand that they are evil. Not neutral, not conflicted with goodness, but evil--so you don't get into moral questions with the other character's vile actions. 2) Give them lots of good guys to torture and enemies to keep them on their toes. If they have time to rest and reflect, they'll probably be at each others throats in short order. 3) Have the populace treat them in such a way that they have few to no friends outside the party, that will also help keep them together. 4) Make sure each party member is valuable to the group, or they'll be quickly viewed as expendable. [/QUOTE]
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