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<blockquote data-quote="WayneLigon" data-source="post: 1749737" data-attributes="member: 3649"><p>I only know of one evil campaign. This was several years ago, under 1E AD&D. </p><p> </p><p>The game had come to a stopping point and a couple of the players said 'Hey, let's play evil characters'. Chuck didn't like this idea but everyone else wanted to and the DM didn't mind, so he was eventually convinced. Characters were rolled and play begins. A treasure map is secured from a local merchant and it's hi-ho off to the dungeon we go. </p><p> </p><p>Many monsters are foughts, much treasure is gained and near the final rooms, Chuck looks around and says 'You know, I'm a fighter and I still have like 12 hit points. The rest of you guys are pretty beat up. Pretty badly beat up, in fact. I think that jewel and that nice sword are mine now.'</p><p> </p><p>'Huh?' go the other characters.</p><p> </p><p>'Snick' says Chuck's sword. 'Snick,' and 'Snick' again, and then there's just the mage and Chuck. The mage, long since out of spells, tries to run and Chuck's sword says 'Snick' again. Chuck goes back to town laden with weath as well as full XP for his fellow party members. Chuck is now second level. </p><p> </p><p>More characters are rolled and of course the GM makes them note that none of the new people know Chuck. In fact, there is no bad word about Chuck, since the first group was so secretive about going to this dungeon. </p><p> </p><p>Chuck and the new group go into the dungeon once more, and once more the same thing happens when they do not turn over their hard-won loot to Chuck. Chuck is near third level once everything is sorted out, and one character survives to become Chuck's servant, which lasts until Chuck catches him trying to 'warn' the new party of Chuck's probable perfidity. Down the well goes the halfling and Chuck is now third before the first-level (save for Chuck) group even sets out for the dungeon. </p><p> </p><p>Many monsters are fought and dangers overcome. During the course of things, some unavoidable accidents do occur which thins the party's ranks. Indeed, the only time 'Snick' is even heard is when the party cleric discovers that Chuck has an antidote to the poison the cleric is using in his wine. A couple sessions more and Chuck is now fourth, laden with magic items, and virtually unkillable by even a cooridinated group of determined first-levels.</p><p> </p><p>The person who spoke up at first says 'I don't think we should play evil characters any more', that was that, and a nice normal campaign was started. </p><p> </p><p>Around fourth level or so, they hired a guide to the nearby dungeon. It wasn't until they were near the place that one guy asked the man's name. </p><p> </p><p>The DM just looks up and says 'Chuck'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1749737, member: 3649"] I only know of one evil campaign. This was several years ago, under 1E AD&D. The game had come to a stopping point and a couple of the players said 'Hey, let's play evil characters'. Chuck didn't like this idea but everyone else wanted to and the DM didn't mind, so he was eventually convinced. Characters were rolled and play begins. A treasure map is secured from a local merchant and it's hi-ho off to the dungeon we go. Many monsters are foughts, much treasure is gained and near the final rooms, Chuck looks around and says 'You know, I'm a fighter and I still have like 12 hit points. The rest of you guys are pretty beat up. Pretty badly beat up, in fact. I think that jewel and that nice sword are mine now.' 'Huh?' go the other characters. 'Snick' says Chuck's sword. 'Snick,' and 'Snick' again, and then there's just the mage and Chuck. The mage, long since out of spells, tries to run and Chuck's sword says 'Snick' again. Chuck goes back to town laden with weath as well as full XP for his fellow party members. Chuck is now second level. More characters are rolled and of course the GM makes them note that none of the new people know Chuck. In fact, there is no bad word about Chuck, since the first group was so secretive about going to this dungeon. Chuck and the new group go into the dungeon once more, and once more the same thing happens when they do not turn over their hard-won loot to Chuck. Chuck is near third level once everything is sorted out, and one character survives to become Chuck's servant, which lasts until Chuck catches him trying to 'warn' the new party of Chuck's probable perfidity. Down the well goes the halfling and Chuck is now third before the first-level (save for Chuck) group even sets out for the dungeon. Many monsters are fought and dangers overcome. During the course of things, some unavoidable accidents do occur which thins the party's ranks. Indeed, the only time 'Snick' is even heard is when the party cleric discovers that Chuck has an antidote to the poison the cleric is using in his wine. A couple sessions more and Chuck is now fourth, laden with magic items, and virtually unkillable by even a cooridinated group of determined first-levels. The person who spoke up at first says 'I don't think we should play evil characters any more', that was that, and a nice normal campaign was started. Around fourth level or so, they hired a guide to the nearby dungeon. It wasn't until they were near the place that one guy asked the man's name. The DM just looks up and says 'Chuck'. [/QUOTE]
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