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<blockquote data-quote="s/LaSH" data-source="post: 1749768" data-attributes="member: 6929"><p>I've never run a D&D evil game, but I have run an In Nomine evil game. It was boatloads of fun so long as you didn't take it seriously. And it was easy to set up. I said 'You are demons, you have a movie camera, go to Earth and entertain your masters'. And they did. Oh, how they did.</p><p></p><p>Evil doesn't have to mean backstabbing, utterly untrustworthy villains. It can mean people devoted to evil, which is a very different proposition if you think about it. Mention this to players. My demon team worked very well together, because they weren't stupid, and had bigger goals than annoying other superpowered, hard-to-kill demons. This should also be pointed out.</p><p></p><p>I did little or no work for my campaign. The players saw something, thought about how they could pervert it, and went right to work. I just provided the logical opposition and kept track of all the towns they couldn't go back to. (Again, smart villains know when to run like the wind.)</p><p></p><p>My gang did horrible, nasty things that would probably offend half the boards, but they were pop culture nasty (current events, popular TV shows, and the perversions thereof). It's amazing what people will do if you point a camera at them and mention prizes. In a fantasy world, that's not quite so possible, so some disturbing stuff will likely come up. It all depends on how the game plays out, I guess... ours was just cartooney, over-the-top no-limits vicaricity, but yours might turn out different. Be that as it may, our game was really, really fun, and I can't recommend avoiding similar ideas.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1749768, member: 6929"] I've never run a D&D evil game, but I have run an In Nomine evil game. It was boatloads of fun so long as you didn't take it seriously. And it was easy to set up. I said 'You are demons, you have a movie camera, go to Earth and entertain your masters'. And they did. Oh, how they did. Evil doesn't have to mean backstabbing, utterly untrustworthy villains. It can mean people devoted to evil, which is a very different proposition if you think about it. Mention this to players. My demon team worked very well together, because they weren't stupid, and had bigger goals than annoying other superpowered, hard-to-kill demons. This should also be pointed out. I did little or no work for my campaign. The players saw something, thought about how they could pervert it, and went right to work. I just provided the logical opposition and kept track of all the towns they couldn't go back to. (Again, smart villains know when to run like the wind.) My gang did horrible, nasty things that would probably offend half the boards, but they were pop culture nasty (current events, popular TV shows, and the perversions thereof). It's amazing what people will do if you point a camera at them and mention prizes. In a fantasy world, that's not quite so possible, so some disturbing stuff will likely come up. It all depends on how the game plays out, I guess... ours was just cartooney, over-the-top no-limits vicaricity, but yours might turn out different. Be that as it may, our game was really, really fun, and I can't recommend avoiding similar ideas. [/QUOTE]
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