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<blockquote data-quote="Wombat" data-source="post: 1749838" data-attributes="member: 8447"><p>Closest I came to an "evil" campaign was a Klingon mini-campaign in the pre-TNG days -- Klingons were still Evil, Torturing Murderers and Puppy-Eaters. </p><p></p><p>The game was highly paranoid, as I gave each player a separate briefing, with differing goals, and then informed all of them that one of the players was from Internal Security to keep an eye on the in the name of the Emperor.</p><p></p><p>In the end, the major mission was accomplished, but only 2 (out of 6) PCs survived, one in the brig. Very messy.</p><p></p><p>The point I would stress with an All Evil campaign is the difference between Yuk <em>Yuk Kill 'Em All Isn't This Fun Like Duke Nukem Evil </em> and <em>Real Evil</em>. Real Evil characters do not necessarily kill everything that walks down their path -- that is counterproductive and leads to too many questions, too many search parties, and too many bodies to dispose of. Equally, Real Evil characters do not necessarily work together (nor do they necessarily work against each other). Evil only opposes Good, not Law. </p><p></p><p>As GM, I have to play out evil characters fairly frequently, but as a player I <em>refuse </em> to do so. I have faced down some Real Evil in my life and, as such, I refuse to further slime myself with it. If I am playing a character, I want to be a hero, not something twisted and loathsome. Personal taste only, however.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1749838, member: 8447"] Closest I came to an "evil" campaign was a Klingon mini-campaign in the pre-TNG days -- Klingons were still Evil, Torturing Murderers and Puppy-Eaters. The game was highly paranoid, as I gave each player a separate briefing, with differing goals, and then informed all of them that one of the players was from Internal Security to keep an eye on the in the name of the Emperor. In the end, the major mission was accomplished, but only 2 (out of 6) PCs survived, one in the brig. Very messy. The point I would stress with an All Evil campaign is the difference between Yuk [I]Yuk Kill 'Em All Isn't This Fun Like Duke Nukem Evil [/I] and [I]Real Evil[/I]. Real Evil characters do not necessarily kill everything that walks down their path -- that is counterproductive and leads to too many questions, too many search parties, and too many bodies to dispose of. Equally, Real Evil characters do not necessarily work together (nor do they necessarily work against each other). Evil only opposes Good, not Law. As GM, I have to play out evil characters fairly frequently, but as a player I [I]refuse [/I] to do so. I have faced down some Real Evil in my life and, as such, I refuse to further slime myself with it. If I am playing a character, I want to be a hero, not something twisted and loathsome. Personal taste only, however. [/QUOTE]
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