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<blockquote data-quote="mr_outsidevoice" data-source="post: 1749877" data-attributes="member: 17137"><p>During college, starting 1st ed then converted to 2nd ed, we had an evil game that we played in aside from our normal game. It was fun. We had a non-agression pact w/in the group because we made more money working together.</p><p>We had fun working for an NPC evil wizard when we had to lay low for awhile(stupid cleric forgot to make sure there were no witnesses). We were riding high in wealth and magic, helping a grand evil plot to rule the world when the DM threw an adventuring party at us. It started out when we had to find out why contacts in a couple of towns and a nearby city went quiet. Then we had to investigate who exactly wiped out the tribe of ogres we busted our behinds to conquer. When we finally figured out who they were, we were recalled to defend the castle while the wizard was conducting his "Ritual of Power".After 70% of our troops were wiped out and we barely survived our encounter w/ the Paladin's crew, we decided to split up. Half of us led the heroes to the boss, warning the boss of the group so there was a prolonged fight, the rest of us broke into the vaults and looted the place.</p><p>Then we all met up and fled. We then took up piracy for a bit. My character decided to hunt paladins for fun.</p><p></p><p>We didn't do dark depraved stuff because we as players weren't comfortable with it. We just wanted to get destructive urges out. Our regular games we had more moral conflicts and dealt with consequences of actions.</p></blockquote><p></p>
[QUOTE="mr_outsidevoice, post: 1749877, member: 17137"] During college, starting 1st ed then converted to 2nd ed, we had an evil game that we played in aside from our normal game. It was fun. We had a non-agression pact w/in the group because we made more money working together. We had fun working for an NPC evil wizard when we had to lay low for awhile(stupid cleric forgot to make sure there were no witnesses). We were riding high in wealth and magic, helping a grand evil plot to rule the world when the DM threw an adventuring party at us. It started out when we had to find out why contacts in a couple of towns and a nearby city went quiet. Then we had to investigate who exactly wiped out the tribe of ogres we busted our behinds to conquer. When we finally figured out who they were, we were recalled to defend the castle while the wizard was conducting his "Ritual of Power".After 70% of our troops were wiped out and we barely survived our encounter w/ the Paladin's crew, we decided to split up. Half of us led the heroes to the boss, warning the boss of the group so there was a prolonged fight, the rest of us broke into the vaults and looted the place. Then we all met up and fled. We then took up piracy for a bit. My character decided to hunt paladins for fun. We didn't do dark depraved stuff because we as players weren't comfortable with it. We just wanted to get destructive urges out. Our regular games we had more moral conflicts and dealt with consequences of actions. [/QUOTE]
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