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Evil character in the party
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<blockquote data-quote="Taronkov" data-source="post: 6504734" data-attributes="member: 6781208"><p>I've played an evil character before and the rest of the party thought I did pretty well with it. I never once tried to steal from them or backstab them in any way, they knew I could be expected to keep my word and not have to watch their backs. Instead I tried to slowly corrupt their morals over time and shift their alignments. It's a good use of the whole 'necessary evil' concept, they needed me initially due to information I could provide. We had the same overarching goal(kill the badguy, he was evil to them and bad for my particular organization) so it worked out well. </p><p></p><p>Basically what I'm saying is yes having an evil character can cause problems, if the player is a problem. However it can also create a great story along the way and this is again an if, if the player does it well and works with the party and inside the limits of common sense and decency. If they wanted to play an evil character they should have made one that could fit into the group without causing a serious issue. If they can't do that then they either need to make a new character that fits in better or they need to find a new group. If they can play nice and not be a douche, then by all means play on.</p><p></p><p>If you want a truly amazing example(in my mind) look no further than C.S. Friedman's "Coldfire Trilogy" of how exactly an unquestionably evil character can work for the greater good.</p></blockquote><p></p>
[QUOTE="Taronkov, post: 6504734, member: 6781208"] I've played an evil character before and the rest of the party thought I did pretty well with it. I never once tried to steal from them or backstab them in any way, they knew I could be expected to keep my word and not have to watch their backs. Instead I tried to slowly corrupt their morals over time and shift their alignments. It's a good use of the whole 'necessary evil' concept, they needed me initially due to information I could provide. We had the same overarching goal(kill the badguy, he was evil to them and bad for my particular organization) so it worked out well. Basically what I'm saying is yes having an evil character can cause problems, if the player is a problem. However it can also create a great story along the way and this is again an if, if the player does it well and works with the party and inside the limits of common sense and decency. If they wanted to play an evil character they should have made one that could fit into the group without causing a serious issue. If they can't do that then they either need to make a new character that fits in better or they need to find a new group. If they can play nice and not be a douche, then by all means play on. If you want a truly amazing example(in my mind) look no further than C.S. Friedman's "Coldfire Trilogy" of how exactly an unquestionably evil character can work for the greater good. [/QUOTE]
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