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Evil character in the party
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<blockquote data-quote="Grainger" data-source="post: 6506571" data-attributes="member: 6779234"><p>A lot of this depends on group dynamic though (between the players). I once played in a game where a player was throwing his weight around, and wasn't challenged by players or DM because (I suspect) he was older than the DM, built like a brick outhouse, and the game took place at his house. (To cut a long story short, he wrecked the game - he ignored the quest, and kept us waiting for weeks while he wandered around town threatening important NPCs who were irrelevant to the quest. He also delighted in threatening to kill PCs he didn't like - there was no point in calling his bluff and standing up to his PC because he had a suspiciously powerful character who would probably kill you in a hit or two, and also hid his die rolls behind his hand and - funnily enough - never missed; your PC would almost certainly die in the ensuing fight).</p><p></p><p>I wouldn't recommend you do nothing, but at least the player's behaviour isn't anything like as bad as the person's I just described. So I'd think about why the other players put up with the rogue's behaviour. Is it just because they don't care, or because they are intimidated by the player in some way (or just being too polite to say anything?).</p><p></p><p>I would drop large hints that the other PCs should be royally ticked off about the rogue's behaviour. If they don't want to "have words" with her, I'd start to have NPCs comment on it; not too much, but enough to show that word is getting around that the party are being taken for fools. I probably wouldn't push it further than this, and you can't force the other PCs to act on it, but if the rogue starts annoying NPCs, they certainly can. Maybe people won't trust the party, because word gets around that the rogue is dishonourable, for example? I wouldn't be super heavy-handed about it, though - just do it enough to spur the other players into action. However, if that isn't likely to work, because they won't stand up to the player - you're just punishing them for his poor behaviour, so...</p><p></p><p>If this didn't work, I suggest having a word with the player that his behaviour doesn't fit with the tone of the campaign, but this is a difficult one, as it depends on your personal dynamic with the player in question. However, ultimately if he's detracting from the other players' fun, and he won't change his behaviour, then he should be politely shown the door or else you might end up with only that player left (and I definitely don't have fond memories of the game I just described, 20 years later). Yes, the other players should do something about it ideally, but he's ultimately the one "in the wrong".</p></blockquote><p></p>
[QUOTE="Grainger, post: 6506571, member: 6779234"] A lot of this depends on group dynamic though (between the players). I once played in a game where a player was throwing his weight around, and wasn't challenged by players or DM because (I suspect) he was older than the DM, built like a brick outhouse, and the game took place at his house. (To cut a long story short, he wrecked the game - he ignored the quest, and kept us waiting for weeks while he wandered around town threatening important NPCs who were irrelevant to the quest. He also delighted in threatening to kill PCs he didn't like - there was no point in calling his bluff and standing up to his PC because he had a suspiciously powerful character who would probably kill you in a hit or two, and also hid his die rolls behind his hand and - funnily enough - never missed; your PC would almost certainly die in the ensuing fight). I wouldn't recommend you do nothing, but at least the player's behaviour isn't anything like as bad as the person's I just described. So I'd think about why the other players put up with the rogue's behaviour. Is it just because they don't care, or because they are intimidated by the player in some way (or just being too polite to say anything?). I would drop large hints that the other PCs should be royally ticked off about the rogue's behaviour. If they don't want to "have words" with her, I'd start to have NPCs comment on it; not too much, but enough to show that word is getting around that the party are being taken for fools. I probably wouldn't push it further than this, and you can't force the other PCs to act on it, but if the rogue starts annoying NPCs, they certainly can. Maybe people won't trust the party, because word gets around that the rogue is dishonourable, for example? I wouldn't be super heavy-handed about it, though - just do it enough to spur the other players into action. However, if that isn't likely to work, because they won't stand up to the player - you're just punishing them for his poor behaviour, so... If this didn't work, I suggest having a word with the player that his behaviour doesn't fit with the tone of the campaign, but this is a difficult one, as it depends on your personal dynamic with the player in question. However, ultimately if he's detracting from the other players' fun, and he won't change his behaviour, then he should be politely shown the door or else you might end up with only that player left (and I definitely don't have fond memories of the game I just described, 20 years later). Yes, the other players should do something about it ideally, but he's ultimately the one "in the wrong". [/QUOTE]
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