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Evil character in the party
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<blockquote data-quote="Lanefan" data-source="post: 6512047" data-attributes="member: 29398"><p>Perhaps. Or perhaps he merely needs to exercise his right to sit back, crack open a beer, enjoy the entertainment given him by his players, and be ready to make rules calls if necessary.</p><p></p><p>Put another way, it's not really the players' game at all if the DM is going to tell them not just what to play* but how to play it.</p><p></p><p>* - as in, pretty much everyone agrees the DM is within rights to ban certain races, classes, etc. to suit the setting he's using. As both DM and player I'm cool with this. What I'm not cool with is being told that my character has to have (or not have) certain sensibilities, ethics, loyalties, etc. that don't line up with the characterization I have in mind.</p><p>An assumption true in some groups and not in others.</p><p></p><p>Another variable is pacing. If the plan going in is to play out a 1-20 or 1-30 campaign in a year (bleah!) there's not much time to mess around then yeah, anything stalling the plot is a nuisance. But if the plan is the campaign is to be open-ended and last as long as anyone wants to play it then who cares? The plot will still be there next session, or next month, or next year; so disrupt away - just be entertaining and amusing about it, is all I ask. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"one thing I've found is that when something "disruptive" happens there's usually lots of player engagement"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6512047, member: 29398"] Perhaps. Or perhaps he merely needs to exercise his right to sit back, crack open a beer, enjoy the entertainment given him by his players, and be ready to make rules calls if necessary. Put another way, it's not really the players' game at all if the DM is going to tell them not just what to play* but how to play it. * - as in, pretty much everyone agrees the DM is within rights to ban certain races, classes, etc. to suit the setting he's using. As both DM and player I'm cool with this. What I'm not cool with is being told that my character has to have (or not have) certain sensibilities, ethics, loyalties, etc. that don't line up with the characterization I have in mind. An assumption true in some groups and not in others. Another variable is pacing. If the plan going in is to play out a 1-20 or 1-30 campaign in a year (bleah!) there's not much time to mess around then yeah, anything stalling the plot is a nuisance. But if the plan is the campaign is to be open-ended and last as long as anyone wants to play it then who cares? The plot will still be there next session, or next month, or next year; so disrupt away - just be entertaining and amusing about it, is all I ask. :) Lan-"one thing I've found is that when something "disruptive" happens there's usually lots of player engagement"-efan [/QUOTE]
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