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Evil Characters in good campaigns?
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<blockquote data-quote="SteelDraco" data-source="post: 435818" data-attributes="member: 359"><p>I'm currently playing an evil character in a predominantly good campaign. I haven't had any real problems with it, honestly. Just because someone is evil doesn't mean a good character is obligated to kill them. I have differing opinions with a lot of people on how the world works; that doesn't mean I should gut them with a sword. After all, aren't kindness, mercy, the reservation of judgement, and innocent until proven guilty all, at their heart, good concepts?</p><p></p><p>The campaign I'm playing in a rather strange one. The PCs were all gamers, from our Earth. We died, and (due to circumstances) ended up in the Aztec afterlife. We are trying to get to Mictlan to free ourselves, after having gained the memories of an Aztec with the same kind of classes we wanted to play. A very interesting campaign. I'm playing a drug dealer who got the memories of a jaguar cultist of Tezcatlipoca, which is a pretty nasty beast cult. Cannibalism, sacrifice, all kinds of BoVD stuff going on. My character was rather without direction before, so he's more or less took on those beliefs as his own. However, I'm SNEAKY about it. The other PCs have no idea what kinds of stuff I'm up to. Heck, we even have a paladin, and he's at least as clueless as everybody else. For some reason, he never turns his Detect Evil ability on his own party members.</p><p></p><p>Now, I will say doing something like this should be considered carefully. The DM and I talked a bit about it beforehand. He's got enough faith in me as a roleplayer to not ruin the campaign. I'm mature enough to let the character go if it comes to that.</p><p></p><p>SavageWombat, how do you think Gene's working out as an evil character in our predominantly good campaign?</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 435818, member: 359"] I'm currently playing an evil character in a predominantly good campaign. I haven't had any real problems with it, honestly. Just because someone is evil doesn't mean a good character is obligated to kill them. I have differing opinions with a lot of people on how the world works; that doesn't mean I should gut them with a sword. After all, aren't kindness, mercy, the reservation of judgement, and innocent until proven guilty all, at their heart, good concepts? The campaign I'm playing in a rather strange one. The PCs were all gamers, from our Earth. We died, and (due to circumstances) ended up in the Aztec afterlife. We are trying to get to Mictlan to free ourselves, after having gained the memories of an Aztec with the same kind of classes we wanted to play. A very interesting campaign. I'm playing a drug dealer who got the memories of a jaguar cultist of Tezcatlipoca, which is a pretty nasty beast cult. Cannibalism, sacrifice, all kinds of BoVD stuff going on. My character was rather without direction before, so he's more or less took on those beliefs as his own. However, I'm SNEAKY about it. The other PCs have no idea what kinds of stuff I'm up to. Heck, we even have a paladin, and he's at least as clueless as everybody else. For some reason, he never turns his Detect Evil ability on his own party members. Now, I will say doing something like this should be considered carefully. The DM and I talked a bit about it beforehand. He's got enough faith in me as a roleplayer to not ruin the campaign. I'm mature enough to let the character go if it comes to that. SavageWombat, how do you think Gene's working out as an evil character in our predominantly good campaign? [/QUOTE]
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