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Evil Characters in good campaigns?
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<blockquote data-quote="Gothmog" data-source="post: 436814" data-attributes="member: 317"><p>See, this is where I have found a lot of people stumble over what evil characters are like. The behavior cited above would be the EXCEPTION, not the rule for an evil character (unless of course his society condoned that sort of behavior). Anyone would know rape is a sure-fire way to get on the wrong side of the law very quickly- rape is a sign of a personality disorder, not necessarily evil. As for murder and pillage- I would contend that most LG PCs are more adept at those tasks than many evil NPCs. Evil simply defines who a person regards as #1- in this case evil is self-serving, and doesn't care about how others fare in the long run. Still, an evil character can be generous, kind, loyal, and honorable if is serves his ends.</p><p></p><p>In my experience, the chaotic alignments are much more destructive in a game than evil ones. Chaos is all about change and the individual putting a few people's well-being ahead of the well-being of the larger community. For CG characters, this means he value's ANY individuals rights more than he values the conventions of society as a whole. The CN values his own right before those of anyone else, but won't actively try to oppress others in order to put himself ahead- but neither is he against opressing others if it suits him. CE though is a different story- this individual is basically a sociopath and/or narcissist- he puts his own rights and happiness ahead of others, and often tries to be as destructive and cruel as possible in his ends. I have always thought of chaotics as people with very little impulse control, hyper-emotional, and who see themselves as some kind of under-dog- things which are very disruptive in a group. Clearly, the chaotic individual is going to have problems working well together in a group, often splitting off from the group or taking impulsive actions for the hell of it. Consequently, the only alignments I ban in my game are CN and CE.</p><p></p><p>By the way, the Detect Evil spell only detects supernatural evil, not absolute alignment as it is written in the PHB. So things like undead, evil outsiders, and priests of evil gods show up on it, but not any character with an evil alignment. I have always treated the Detect Evil this way, and it makes evil characters more realistic as a result- not to mention they don't have to worry about being smitten by wandering paladins. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 436814, member: 317"] See, this is where I have found a lot of people stumble over what evil characters are like. The behavior cited above would be the EXCEPTION, not the rule for an evil character (unless of course his society condoned that sort of behavior). Anyone would know rape is a sure-fire way to get on the wrong side of the law very quickly- rape is a sign of a personality disorder, not necessarily evil. As for murder and pillage- I would contend that most LG PCs are more adept at those tasks than many evil NPCs. Evil simply defines who a person regards as #1- in this case evil is self-serving, and doesn't care about how others fare in the long run. Still, an evil character can be generous, kind, loyal, and honorable if is serves his ends. In my experience, the chaotic alignments are much more destructive in a game than evil ones. Chaos is all about change and the individual putting a few people's well-being ahead of the well-being of the larger community. For CG characters, this means he value's ANY individuals rights more than he values the conventions of society as a whole. The CN values his own right before those of anyone else, but won't actively try to oppress others in order to put himself ahead- but neither is he against opressing others if it suits him. CE though is a different story- this individual is basically a sociopath and/or narcissist- he puts his own rights and happiness ahead of others, and often tries to be as destructive and cruel as possible in his ends. I have always thought of chaotics as people with very little impulse control, hyper-emotional, and who see themselves as some kind of under-dog- things which are very disruptive in a group. Clearly, the chaotic individual is going to have problems working well together in a group, often splitting off from the group or taking impulsive actions for the hell of it. Consequently, the only alignments I ban in my game are CN and CE. By the way, the Detect Evil spell only detects supernatural evil, not absolute alignment as it is written in the PHB. So things like undead, evil outsiders, and priests of evil gods show up on it, but not any character with an evil alignment. I have always treated the Detect Evil this way, and it makes evil characters more realistic as a result- not to mention they don't have to worry about being smitten by wandering paladins. :p [/QUOTE]
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