Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Evil Characters in good campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 438179" data-attributes="member: 177"><p>You are free, of course, to play it as you want in your own game. But what you write above certainly isn't what the PHB says, on pg 88:</p><p></p><p>"Evil characters and creatures debase or destroy innocent life, whether for fun or profit."</p><p></p><p>and</p><p></p><p>" 'Evil' implies hurting, oppressing, and killing others."</p><p></p><p>These don't match what you've said. Evil is far nastier than simply looking out for #1. Your definition seems rather weak and narrow, to me.</p><p></p><p>Evil can be self-serving (for profit or gain of some sort), but it doesn't <em>need</em> to be so. Evil can be sociopathic - hurting people for the sheer joy of it. Evil can also be religious fervor -the servitor of a dread god, who may gain power in service, but for whom that power is not the actual motivator. Evil can be many things, not all of which serve the self.</p><p></p><p>Evil is about more than personal profit and convenience. Evil actually preferrs taking a nastier course when it can. Evil goes out of it's way to hurt people. </p><p></p><p>Evil is as evil does - alignment is a long-term average of behavior and motivation. Being at one of the extremes of the alignment axes (Good, Evil, Law, or Chaos), implies a <em>dedication</em> to a certain type of behavior. Good characters aren't allowed to slack off on being good because it's inconvenient - if they stop acting good, you note the change in their alignment. Similarly for Evil. You gotta walk the walk, not just think the talk to yourself.</p><p></p><p>If a nominally Evil character joins a group, sees they are mostly Good, and stops being evil simply to save his own skin, he's not really being Evil. If he finds that by staying with this bunch he gets more $$ and safety, so long as he's honorable and helpful, he's not being Evil. If he chooses to run with the group for a while, and seems to be generous, kind, loyal,and honorable because it allows him to hurt more people, or cause more pain in the long run - that's evil.</p><p></p><p>And that's the danger - a really evil character doesn't stop doing evil things (if he does, he probably doesn't stay evil), he merely hides his evil from prying eyes, uses deception and lies. Eventually, he slips up, and the party finds out. Then the trouble starts.</p></blockquote><p></p>
[QUOTE="Umbran, post: 438179, member: 177"] You are free, of course, to play it as you want in your own game. But what you write above certainly isn't what the PHB says, on pg 88: "Evil characters and creatures debase or destroy innocent life, whether for fun or profit." and " 'Evil' implies hurting, oppressing, and killing others." These don't match what you've said. Evil is far nastier than simply looking out for #1. Your definition seems rather weak and narrow, to me. Evil can be self-serving (for profit or gain of some sort), but it doesn't [i]need[/i] to be so. Evil can be sociopathic - hurting people for the sheer joy of it. Evil can also be religious fervor -the servitor of a dread god, who may gain power in service, but for whom that power is not the actual motivator. Evil can be many things, not all of which serve the self. Evil is about more than personal profit and convenience. Evil actually preferrs taking a nastier course when it can. Evil goes out of it's way to hurt people. Evil is as evil does - alignment is a long-term average of behavior and motivation. Being at one of the extremes of the alignment axes (Good, Evil, Law, or Chaos), implies a [i]dedication[/i] to a certain type of behavior. Good characters aren't allowed to slack off on being good because it's inconvenient - if they stop acting good, you note the change in their alignment. Similarly for Evil. You gotta walk the walk, not just think the talk to yourself. If a nominally Evil character joins a group, sees they are mostly Good, and stops being evil simply to save his own skin, he's not really being Evil. If he finds that by staying with this bunch he gets more $$ and safety, so long as he's honorable and helpful, he's not being Evil. If he chooses to run with the group for a while, and seems to be generous, kind, loyal,and honorable because it allows him to hurt more people, or cause more pain in the long run - that's evil. And that's the danger - a really evil character doesn't stop doing evil things (if he does, he probably doesn't stay evil), he merely hides his evil from prying eyes, uses deception and lies. Eventually, he slips up, and the party finds out. Then the trouble starts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil Characters in good campaigns?
Top