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*Dungeons & Dragons
Evil characters material not going to be in the PHB
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<blockquote data-quote="Celebrim" data-source="post: 6217001" data-attributes="member: 4937"><p>Wait.. huh... whether or not D&D supports 'complex moral relativism', I'm not here engaging in moral relativism either. I'm trying to explain things from within D&D's morally absolute framework, without real comment on its applicability to the real world.</p><p></p><p></p><p></p><p>Wait, huh? Where is that written? </p><p></p><p></p><p></p><p>Cooperation outside of some iconic and incarnate embodiment of chaos is hardly a good measure of alignment at all. Selfish persons can cooperate out of self-interest, and even strongly self-centered persons can see say close relatives as extensions of their own identity. A strongly chaotic evil person might be willing to sacrifice himself for his son, if he saw his son as simply being an extension of his own will and a furtherance of his own identity... but then equally the same person might be enraged to the point of murder with his son if his son betrayed that perception of the son by contradicting the father's will. Or the son might be cooperating with the father out of only fear, and the father might see this as entirely natural and that it is the proper role of the father to instill fear in the son. Of course people only cooperate out of fear. Of course the strong rule over the weak. </p><p></p><p>Having a small group of similarly minded allies cooperate for a short time (most campaigns in my experience seldom cover more than a few months or year or two of game time) doesn't require any particular alignment at all.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6217001, member: 4937"] Wait.. huh... whether or not D&D supports 'complex moral relativism', I'm not here engaging in moral relativism either. I'm trying to explain things from within D&D's morally absolute framework, without real comment on its applicability to the real world. Wait, huh? Where is that written? Cooperation outside of some iconic and incarnate embodiment of chaos is hardly a good measure of alignment at all. Selfish persons can cooperate out of self-interest, and even strongly self-centered persons can see say close relatives as extensions of their own identity. A strongly chaotic evil person might be willing to sacrifice himself for his son, if he saw his son as simply being an extension of his own will and a furtherance of his own identity... but then equally the same person might be enraged to the point of murder with his son if his son betrayed that perception of the son by contradicting the father's will. Or the son might be cooperating with the father out of only fear, and the father might see this as entirely natural and that it is the proper role of the father to instill fear in the son. Of course people only cooperate out of fear. Of course the strong rule over the weak. Having a small group of similarly minded allies cooperate for a short time (most campaigns in my experience seldom cover more than a few months or year or two of game time) doesn't require any particular alignment at all. [/QUOTE]
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Evil characters material not going to be in the PHB
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