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General Tabletop Discussion
*Dungeons & Dragons
Evil characters material not going to be in the PHB
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<blockquote data-quote="I'm A Banana" data-source="post: 6217212" data-attributes="member: 2067"><p>I think that there's a thing I want to pry apart, here.</p><p></p><p>What is the purpose of the PH?</p><p></p><p>Because in 5e, what with all the modularity, it's purpose cannot be "to provide all the rules you want to use in your game."</p><p></p><p>And if its purpose is just to provide the most basic D&D experience, you'll take out evil and you'll take out every class except the Big Four and every race except the Big Four, and you'll bring those in as "DM options" (which, yeah, everything above Basic is pretty much a DM option). </p><p></p><p>And if it's somewhere in the middle? I dunno.</p><p></p><p>I imagine what goes in and what comes out will depend on what the designers think is "essential" to playing the game. And Evil PC's definitely are not. You can have mercenaries and amoral antiheroes and Hans Who Shoot First without ever straying south of the Neutral/Unaligned territory. What you can't have (and what's more difficult in some ways to DM for) is folks who go around doing absolutely horrible things to the innocent folks. </p><p></p><p>I think it's legit to put games with evil PC's behind a clear "opt-in" barrier. I honestly feel the same way about, I dunno, paladins, assassins, monks, psionics, dragonborn, gnomes....maybe NONE of that is going in the PH. Maybe the PH is a 24-page booklet that comes in a box with dice and a map and an adventure.</p><p></p><p>That's what I'm trying to pry apart here. I'm not convinced that I can determine what "should" be PH material and what "shouldn't," because I don't know what the intent really is for the PH. Evil makes sense as a DM option. So do thieves. *shrug*</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6217212, member: 2067"] I think that there's a thing I want to pry apart, here. What is the purpose of the PH? Because in 5e, what with all the modularity, it's purpose cannot be "to provide all the rules you want to use in your game." And if its purpose is just to provide the most basic D&D experience, you'll take out evil and you'll take out every class except the Big Four and every race except the Big Four, and you'll bring those in as "DM options" (which, yeah, everything above Basic is pretty much a DM option). And if it's somewhere in the middle? I dunno. I imagine what goes in and what comes out will depend on what the designers think is "essential" to playing the game. And Evil PC's definitely are not. You can have mercenaries and amoral antiheroes and Hans Who Shoot First without ever straying south of the Neutral/Unaligned territory. What you can't have (and what's more difficult in some ways to DM for) is folks who go around doing absolutely horrible things to the innocent folks. I think it's legit to put games with evil PC's behind a clear "opt-in" barrier. I honestly feel the same way about, I dunno, paladins, assassins, monks, psionics, dragonborn, gnomes....maybe NONE of that is going in the PH. Maybe the PH is a 24-page booklet that comes in a box with dice and a map and an adventure. That's what I'm trying to pry apart here. I'm not convinced that I can determine what "should" be PH material and what "shouldn't," because I don't know what the intent really is for the PH. Evil makes sense as a DM option. So do thieves. *shrug* [/QUOTE]
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