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Evil clerics sacrificing and getting killer bonuses
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<blockquote data-quote="Stormrunner" data-source="post: 1965958" data-attributes="member: 13471"><p>To gain xp/gp for item creation ("dark craft points"), the evil cleric must choose a DC, then make a Knowledge(sacrifice) roll. If he beats the DC he gets DCx3 dark craft xp or DCx5 dark craft gp. (Book of Vile Darkness page 27)</p><p></p><p>Let's give him every benefit of the doubt. We'll say he conducted the sacrifice in public(+1), in a ceremony lasting at least an hour(+1), on an altar(+2), in an unhallowed, desecrated area(+3), in front of more than 100 followers(+2), in the presence of an unholy servant of his deity(+2), torturing them for 1 day prior to death(+1), their limbs were eaten by a demon before death(+1), the cleric was of a race or character type hated by his deity(+1), and the warhorse was a virgin(+1) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . +2 on the cleric for being a cleric of another god, and another +1 if the cleric is a virgin as well. +2 on the warhorse and +1 on the cleric for their respective hit dice. That's a total of +18 on the sacrifice of the cleric and +16 on the sacrifice of the horse. We'll also say he rolled a natural 20 both times (you can't take 10 or take 20 on a sacrifice check), and he knew beforehand that he would make the roll (augury?) so he chose the highest DC he could possibly make.</p><p></p><p>You didn't say what level the evil cleric is. Let's say he's 10th level and has maxed out his Knowledge(sacrifice) skill, including Skill Focus(sacrifice), and he has an 18 Int and a Headband of Intellect +6, for a total base modifier of +23 to his skill. Adding in the roll of 20 and the circumstance modifiers above, we get a sacrifice roll of 61 on the cleric and 59 on the horse. Since gold is easier to get than xp, we'll say he cashed in the cleric for dark xp and the horse for dark gold. That's 183 xp for the cleric and 295 gp for the horse +/- 3 xp and 5 gp for every level the EHP is above/below 10th level.</p><p></p><p>Seems awfully cheap price for a +2 dire war flail with vile damage and cause moderate wounds... :\</p><p></p><p>[Edit: if for some reason the warhorse was genuinely willing to be sacrificed to an evil god, that's another +15 gp or +9 xp. And if he trapped the souls of both the cleric and the warhorse and sold them to the night hags, that's another 10 xp or 200 gp per soul.]</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1965958, member: 13471"] To gain xp/gp for item creation ("dark craft points"), the evil cleric must choose a DC, then make a Knowledge(sacrifice) roll. If he beats the DC he gets DCx3 dark craft xp or DCx5 dark craft gp. (Book of Vile Darkness page 27) Let's give him every benefit of the doubt. We'll say he conducted the sacrifice in public(+1), in a ceremony lasting at least an hour(+1), on an altar(+2), in an unhallowed, desecrated area(+3), in front of more than 100 followers(+2), in the presence of an unholy servant of his deity(+2), torturing them for 1 day prior to death(+1), their limbs were eaten by a demon before death(+1), the cleric was of a race or character type hated by his deity(+1), and the warhorse was a virgin(+1) :D . +2 on the cleric for being a cleric of another god, and another +1 if the cleric is a virgin as well. +2 on the warhorse and +1 on the cleric for their respective hit dice. That's a total of +18 on the sacrifice of the cleric and +16 on the sacrifice of the horse. We'll also say he rolled a natural 20 both times (you can't take 10 or take 20 on a sacrifice check), and he knew beforehand that he would make the roll (augury?) so he chose the highest DC he could possibly make. You didn't say what level the evil cleric is. Let's say he's 10th level and has maxed out his Knowledge(sacrifice) skill, including Skill Focus(sacrifice), and he has an 18 Int and a Headband of Intellect +6, for a total base modifier of +23 to his skill. Adding in the roll of 20 and the circumstance modifiers above, we get a sacrifice roll of 61 on the cleric and 59 on the horse. Since gold is easier to get than xp, we'll say he cashed in the cleric for dark xp and the horse for dark gold. That's 183 xp for the cleric and 295 gp for the horse +/- 3 xp and 5 gp for every level the EHP is above/below 10th level. Seems awfully cheap price for a +2 dire war flail with vile damage and cause moderate wounds... :\ [Edit: if for some reason the warhorse was genuinely willing to be sacrificed to an evil god, that's another +15 gp or +9 xp. And if he trapped the souls of both the cleric and the warhorse and sold them to the night hags, that's another 10 xp or 200 gp per soul.] [/QUOTE]
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