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Evil clerics who command undead
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<blockquote data-quote="Menexenus" data-source="post: 2961684" data-attributes="member: 8951"><p>Recently I was looking at the rules for evil clerics who command undead, and I was surprised to read that they can only command up to their level in total Hit Dice of undead! Doesn't that blow half of the low level modules you've ever seen out of the water? How many low-level modules are there that have some evil (3rd level) necromancer commanding a dozen or so skeletons and zombies? According to the rules, this evil necromancer should be able to command no more than 3 skeletons and zombies. (Not much of a bad guy, huh?)</p><p></p><p>So here's the first question: How are we supposed to interpret all those modules where the evil cleric is commanding many more Hit Dice of undead than just his level? Exactly what's going on there, ruleswise?</p><p></p><p>BTW, here's another question I'm trying to answer. If the evil cleric can only command up to his level in HD of undead, then what happens to all the other undead that would have been commanded? That is, what happens to all the other undead who aren't commanded (because the caster has reached his limit) but would have been destroyed if the cleric had been good instead of evil? I presume they are rebuked instead. If so, does the evil cleric have to make another turn attempt 10 rounds later to keep them rebuked, or are these extra hit dice of undead *permanently* rebuked. That only seems fair since if they had been turned by a good cleric, they would have been permanently destroyed!</p><p></p><p>So here's my second question: What happens to the extra hit dice of undead who would have been commanded if the evil cleric hadn't hit his limit? You can tell me how you play it in your game, but I'm most interested in finding some official ruling. If anyone knows where to find it, please tell me what source you got it from.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2961684, member: 8951"] Recently I was looking at the rules for evil clerics who command undead, and I was surprised to read that they can only command up to their level in total Hit Dice of undead! Doesn't that blow half of the low level modules you've ever seen out of the water? How many low-level modules are there that have some evil (3rd level) necromancer commanding a dozen or so skeletons and zombies? According to the rules, this evil necromancer should be able to command no more than 3 skeletons and zombies. (Not much of a bad guy, huh?) So here's the first question: How are we supposed to interpret all those modules where the evil cleric is commanding many more Hit Dice of undead than just his level? Exactly what's going on there, ruleswise? BTW, here's another question I'm trying to answer. If the evil cleric can only command up to his level in HD of undead, then what happens to all the other undead that would have been commanded? That is, what happens to all the other undead who aren't commanded (because the caster has reached his limit) but would have been destroyed if the cleric had been good instead of evil? I presume they are rebuked instead. If so, does the evil cleric have to make another turn attempt 10 rounds later to keep them rebuked, or are these extra hit dice of undead *permanently* rebuked. That only seems fair since if they had been turned by a good cleric, they would have been permanently destroyed! So here's my second question: What happens to the extra hit dice of undead who would have been commanded if the evil cleric hadn't hit his limit? You can tell me how you play it in your game, but I'm most interested in finding some official ruling. If anyone knows where to find it, please tell me what source you got it from. Thanks. [/QUOTE]
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