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<blockquote data-quote="EP" data-source="post: 3693490" data-attributes="member: 41744"><p>But these churches are not supported in a free, open environment and are treated LIKE terrorist cells. If clerics of Cryic, Shar, and all the others were allowed to practise in the open, then this discussion would never happen, but they can't because of the danger the general population perceives them to be. These religions are based on concepts that go against a normally functioning human/demi-human society and most other religions/governments will not stand for their presence. In some cases, they may be tolerated but there will never be any public acknowledgement of their existance. And, let's face it, it's only a matter of time before a evil cleric's plans to take over the world come close to fruition (and documented in a published adventure for our heroes to dispose of).</p><p></p><p>I haven't played FR yet (and anything of it that I have played are just simple adventures without much detail on the land itself), but I've read the Drizzt books and most of the Realms seem lawful good as a whole. Or neutral good. There's no way that an open church of Shar or any other would be condoned in any major city and there would be few people who would respect the role of these evil deities in the greater scheme of things. By comparing them to terrorists, this is what I mean. It's the perception of the danger they represent to the society, not the actual threat itself.</p><p></p><p>And this is the challenge that drives these clerics, battling against the odds and thriving (in their own way) against the face of authority. It could also be one of the thrills for them to worship under constant danger of being arrested and possibly even executed. Not the main motivation, but a goal that keeps them going on a daily basis.</p></blockquote><p></p>
[QUOTE="EP, post: 3693490, member: 41744"] But these churches are not supported in a free, open environment and are treated LIKE terrorist cells. If clerics of Cryic, Shar, and all the others were allowed to practise in the open, then this discussion would never happen, but they can't because of the danger the general population perceives them to be. These religions are based on concepts that go against a normally functioning human/demi-human society and most other religions/governments will not stand for their presence. In some cases, they may be tolerated but there will never be any public acknowledgement of their existance. And, let's face it, it's only a matter of time before a evil cleric's plans to take over the world come close to fruition (and documented in a published adventure for our heroes to dispose of). I haven't played FR yet (and anything of it that I have played are just simple adventures without much detail on the land itself), but I've read the Drizzt books and most of the Realms seem lawful good as a whole. Or neutral good. There's no way that an open church of Shar or any other would be condoned in any major city and there would be few people who would respect the role of these evil deities in the greater scheme of things. By comparing them to terrorists, this is what I mean. It's the perception of the danger they represent to the society, not the actual threat itself. And this is the challenge that drives these clerics, battling against the odds and thriving (in their own way) against the face of authority. It could also be one of the thrills for them to worship under constant danger of being arrested and possibly even executed. Not the main motivation, but a goal that keeps them going on a daily basis. [/QUOTE]
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