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<blockquote data-quote="Dice4Hire" data-source="post: 5666806" data-attributes="member: 55066"><p>Most evil: </p><p></p><p>In a 3.5 game, Gnometown was under attack by some demons, powerful ones that could cast cloudkill, and one player decided to rally the town to stop being passive layabouts. Well, using the character's inner power, the character instead roused the entire town to attack the demons (Which would have killed about 95% of the gnomes in the world).</p><p></p><p>The players had to teleport ahead of the gnomes and had only 20 rounds to defeat the demons before the gnomes all got there and died. They succeeded and it was actualy pretty good after all. </p><p></p><p>Most evil to me:</p><p>University, freshman, just joined a new game. The DM and players had played together all last year. </p><p></p><p>First adventure (win for me) I mapped the exploration into a big dungeon so well that we could find our way out. (The DM did not want us to (he was not such a nice guy))</p><p></p><p>Second adventure (Win for him) I got poisoned and fell asleep. And I slept for three sessions. When I got pissed, the DM said I would sleep for a thousand years, but there was an antidote. The other older players, who were not so nice either, did not look for it (And I think it did not exist) I quit and started my own game. (Win for me)</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5666806, member: 55066"] Most evil: In a 3.5 game, Gnometown was under attack by some demons, powerful ones that could cast cloudkill, and one player decided to rally the town to stop being passive layabouts. Well, using the character's inner power, the character instead roused the entire town to attack the demons (Which would have killed about 95% of the gnomes in the world). The players had to teleport ahead of the gnomes and had only 20 rounds to defeat the demons before the gnomes all got there and died. They succeeded and it was actualy pretty good after all. Most evil to me: University, freshman, just joined a new game. The DM and players had played together all last year. First adventure (win for me) I mapped the exploration into a big dungeon so well that we could find our way out. (The DM did not want us to (he was not such a nice guy)) Second adventure (Win for him) I got poisoned and fell asleep. And I slept for three sessions. When I got pissed, the DM said I would sleep for a thousand years, but there was an antidote. The other older players, who were not so nice either, did not look for it (And I think it did not exist) I quit and started my own game. (Win for me) [/QUOTE]
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