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<blockquote data-quote="TheClone" data-source="post: 5204189" data-attributes="member: 90399"><p>If you want to get out a twist for your campaign, the proposed journey to all those mind-blasting locations is not that much fun. I guess your players won't be happy with that either, because it seems like nastily breaking the contract. It's too much of a "They have made the contract, but how may I as the DM harm them as good as I can". Feels strange to me, although they made it with a demon.</p><p></p><p>But the idea of a "backlash" later one seems good to me. for example, let the demon take the bard back home or to some evil plane. At that location some fight is going on. With that much adventuring parties roaming around the country there easily can be on a quest to that evil plane, maybe trying to obtain an evil artifact. When the demon arrives with the bard, he is involved in that battle and helps turn the tide for the legions of evil. The adventurers flee (some of them may be killed). That's all then concerning the journey. After the bard returns to the group eventually they come to a city form where the party that was driven off in it's quest came from. The survivors are still there nursing their wounds and they do recognize the bard and think he was on the side of evil, too. They accuse him of that in public and the party has to cleanse their name (maybe by visiting the evil plane to obtain the artifact. you can then reuse the demon and the (un)dead killed adventurers).</p></blockquote><p></p>
[QUOTE="TheClone, post: 5204189, member: 90399"] If you want to get out a twist for your campaign, the proposed journey to all those mind-blasting locations is not that much fun. I guess your players won't be happy with that either, because it seems like nastily breaking the contract. It's too much of a "They have made the contract, but how may I as the DM harm them as good as I can". Feels strange to me, although they made it with a demon. But the idea of a "backlash" later one seems good to me. for example, let the demon take the bard back home or to some evil plane. At that location some fight is going on. With that much adventuring parties roaming around the country there easily can be on a quest to that evil plane, maybe trying to obtain an evil artifact. When the demon arrives with the bard, he is involved in that battle and helps turn the tide for the legions of evil. The adventurers flee (some of them may be killed). That's all then concerning the journey. After the bard returns to the group eventually they come to a city form where the party that was driven off in it's quest came from. The survivors are still there nursing their wounds and they do recognize the bard and think he was on the side of evil, too. They accuse him of that in public and the party has to cleanse their name (maybe by visiting the evil plane to obtain the artifact. you can then reuse the demon and the (un)dead killed adventurers). [/QUOTE]
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