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Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year
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<blockquote data-quote="KentHusker" data-source="post: 9587195" data-attributes="member: 7050916"><p>I've already got my variation fleshed out other than what CR to make them.</p><p></p><p>I wanted the Drow in my campaign to be more fearsome like their GDQ debute. </p><p>So I gave them advantage on saves vs spells</p><p></p><p>And gave them blindsight 30' which while not part of their original package, something I like using with them. It really makes their innate Darkness spells a lot more scary when they can wade right in without any penalty. </p><p></p><p>And I went back to a 5th edition variation of all their old equipment, cloaks, boots, adamantine armor/weapons... and that they loose their properties out of the Underdark. That was the way they dealt with having so many items for them rather than have players hauling out truck loads of Drow gear..</p><p> </p><p>Hardest part I've found is trying to decide what CR to make them with those changes. No wipes or permanent deaths yet, but they've been mostly facing lower level groups so it is hard to gauge if I have them were they need to be.</p><p></p><p>While not fully as hard to face as their original version, it is a big step in the direction I wanted them. Running GDQ again, the players have started to dread the common tactic I use where because often the Drow have surprised them, either way they immediately open with Sleep bolts, spells, and several using their Darkness, and then their front line just closing in and attacking in the darkness. Generally just causes chaos with the players.</p><p></p><p>The only challenge as a DM besides giving them a CR rating is figuring out how to mark the board in the darkness spells for those that can't see in them. I'm messing around with large marker rings that surround the player and 1 square around them Each ring represents an enemy. They'd know there is someone there but not exactly where. Makes them choosing where they maneuver more challenging and interesting.</p><p></p><p>We'll see, but if their published Drow is anything like what we already have, they are still just too neutered and no where near as scary as they were.</p></blockquote><p></p>
[QUOTE="KentHusker, post: 9587195, member: 7050916"] I've already got my variation fleshed out other than what CR to make them. I wanted the Drow in my campaign to be more fearsome like their GDQ debute. So I gave them advantage on saves vs spells And gave them blindsight 30' which while not part of their original package, something I like using with them. It really makes their innate Darkness spells a lot more scary when they can wade right in without any penalty. And I went back to a 5th edition variation of all their old equipment, cloaks, boots, adamantine armor/weapons... and that they loose their properties out of the Underdark. That was the way they dealt with having so many items for them rather than have players hauling out truck loads of Drow gear.. Hardest part I've found is trying to decide what CR to make them with those changes. No wipes or permanent deaths yet, but they've been mostly facing lower level groups so it is hard to gauge if I have them were they need to be. While not fully as hard to face as their original version, it is a big step in the direction I wanted them. Running GDQ again, the players have started to dread the common tactic I use where because often the Drow have surprised them, either way they immediately open with Sleep bolts, spells, and several using their Darkness, and then their front line just closing in and attacking in the darkness. Generally just causes chaos with the players. The only challenge as a DM besides giving them a CR rating is figuring out how to mark the board in the darkness spells for those that can't see in them. I'm messing around with large marker rings that surround the player and 1 square around them Each ring represents an enemy. They'd know there is someone there but not exactly where. Makes them choosing where they maneuver more challenging and interesting. We'll see, but if their published Drow is anything like what we already have, they are still just too neutered and no where near as scary as they were. [/QUOTE]
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Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year
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