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Evil Drow Statblocks to Return in Forgotten Realms Rulebooks Later This Year
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<blockquote data-quote="npick03" data-source="post: 9587860" data-attributes="member: 6667384"><p>I would actually love that. My ideal Monster Manual (especially if it was vaguely timed with the game's 50th anniversary) would go full maximalist and have every iconic monster from every setting as a love letter to the game and its worlds.</p><p></p><p>As for the Drow Priests, I agree that their statblocks are only applicable to Greyhawk and Forgotten Realms, but those are two of the larger and more historical settings that have shaped the flavor of both drow and the game itself.</p><p></p><p>As for other settings, Eberron has always had its own twist to things. A drow priestess of lolth wouldn't work there, but neither do fiendish gnolls or fey goblins. Dragonlance, too, is more idiosyncratic. There are no drow in Krynn, but neither are there any giants other than hill giants. Athas is not a current setting, and is unlikely to be revived, but if we are talking about popular old settings we could bring up Nentir Vale/Points of Light/Nerath, where the drow priest would work perfectly.</p><p></p><p>Ravenloft I would almost categorize as a multiversal setting like Planescape and Spelljammer, though a drow priest statblock wouldn't fit the flavor. Exandria and the MTG settings, to me these are almost deuterocanonical. They are doing their own thing with the Dungeons & Dragons toolset, and aren't really in dialoge with the D&D multiverse (such as it is). A lot of D&D things don't work there as is ([ISPOILER]and as of the end of C3, gods as a whole don't work with Exandria[/ISPOILER]).</p><p></p><p></p><p></p><p>I think you hit the nail on the head for me here. I am firmly not in the generic toolbox camp. Anyone can make a statblock, and a DM can make that statblock into anything and everything with reflavoring and tweaking. I don't see the Monster Manual as a statblock repository, I see it as a stealth guide to the ur-D&D campaign setting...which to my mind happens to look a lot like Greyhawk and Forgotten Realms (and also Nentir Vale and Mystara) <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="npick03, post: 9587860, member: 6667384"] I would actually love that. My ideal Monster Manual (especially if it was vaguely timed with the game's 50th anniversary) would go full maximalist and have every iconic monster from every setting as a love letter to the game and its worlds. As for the Drow Priests, I agree that their statblocks are only applicable to Greyhawk and Forgotten Realms, but those are two of the larger and more historical settings that have shaped the flavor of both drow and the game itself. As for other settings, Eberron has always had its own twist to things. A drow priestess of lolth wouldn't work there, but neither do fiendish gnolls or fey goblins. Dragonlance, too, is more idiosyncratic. There are no drow in Krynn, but neither are there any giants other than hill giants. Athas is not a current setting, and is unlikely to be revived, but if we are talking about popular old settings we could bring up Nentir Vale/Points of Light/Nerath, where the drow priest would work perfectly. Ravenloft I would almost categorize as a multiversal setting like Planescape and Spelljammer, though a drow priest statblock wouldn't fit the flavor. Exandria and the MTG settings, to me these are almost deuterocanonical. They are doing their own thing with the Dungeons & Dragons toolset, and aren't really in dialoge with the D&D multiverse (such as it is). A lot of D&D things don't work there as is ([ISPOILER]and as of the end of C3, gods as a whole don't work with Exandria[/ISPOILER]). I think you hit the nail on the head for me here. I am firmly not in the generic toolbox camp. Anyone can make a statblock, and a DM can make that statblock into anything and everything with reflavoring and tweaking. I don't see the Monster Manual as a statblock repository, I see it as a stealth guide to the ur-D&D campaign setting...which to my mind happens to look a lot like Greyhawk and Forgotten Realms (and also Nentir Vale and Mystara) 😅 [/QUOTE]
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