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<blockquote data-quote="Rechan" data-source="post: 4825432" data-attributes="member: 54846"><p>Mad Wraith. It is just nasty. Aura 3 instant daze? Yessir. Pair that with some wraiths (doing CA to any target who's dazed)? Yessir. You could even be more vicious, pairing such a creature with a monster that's invisible to dazed targets (Clay scout, illithid). Additionally, there are two zombies in a Creature Incarnations article; one does 2d6 to dazed targets, the other has an aura that removes the vulnerability to radiance to all allies within 5. </p><p></p><p>My other favorite combo is a specific scenario: A partially flooded tunnel, with land at the end. Under the water are any number of chillborn zombies. At the end of the tunnel are a Deathlock Wight and a Corruption Corpse. The latter two have very nice range, and darkvision; they can pepper PCs traveling on a boat down the tunnel. When the PCs hit the cumulative auras of the chillborn, they're taking fat damage. The Deathlock Wight can immobilize PCs; the Chillborn do more damage to immobilized targets. If the CB grab and drag targets overboard into the water, they're taking damage for the auras, drowning, and immobilized. Not to mention possibly weakened from the Corruption Corpse's mote attacks.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4825432, member: 54846"] Mad Wraith. It is just nasty. Aura 3 instant daze? Yessir. Pair that with some wraiths (doing CA to any target who's dazed)? Yessir. You could even be more vicious, pairing such a creature with a monster that's invisible to dazed targets (Clay scout, illithid). Additionally, there are two zombies in a Creature Incarnations article; one does 2d6 to dazed targets, the other has an aura that removes the vulnerability to radiance to all allies within 5. My other favorite combo is a specific scenario: A partially flooded tunnel, with land at the end. Under the water are any number of chillborn zombies. At the end of the tunnel are a Deathlock Wight and a Corruption Corpse. The latter two have very nice range, and darkvision; they can pepper PCs traveling on a boat down the tunnel. When the PCs hit the cumulative auras of the chillborn, they're taking fat damage. The Deathlock Wight can immobilize PCs; the Chillborn do more damage to immobilized targets. If the CB grab and drag targets overboard into the water, they're taking damage for the auras, drowning, and immobilized. Not to mention possibly weakened from the Corruption Corpse's mote attacks. [/QUOTE]
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