I need some help formulating my new campaign. The rough outline:
Forgotten Realms Campaign
location to be decided...
It's an evil campaign... the PCs are low level evil characters who are somehow in the 'employ' of a higher level (higher then them but not very high at all, maybe 5th or 8th lvl) NPC who holds some sort of leash around their necks (addiction, blackmail, hostages, ect...) This NPC is but the minion of yet another NPC higher up in the evil organization (which has yet to be decided, but I'm leaning towards the Cult of the Dragon).
Should the PC's know what organization they are in the 'employ' of? I'd like to say 'yes' this way I'll know if it's something they, as players, could get into... but also, I'd like to say 'no' to add to the mystery. What are the Pros and Cons of each?
Their master will send them to Town X with the goal of acomplishing a number of things. How the PC's acomplish these goals is up to them.
1) Set up base somewhere
2) Raise money for their masters cause (whatever that cause may be)
3) Keep an eye on a certain NPC who lives in town
4) Get as many people under their thumb as they can
5) Rucruit followers while maintaining a low profile
Additionally, there will be roadblocks put in their path... should they be discovered they will have to contend with good-aligned adventurers, their own minion revolts, and of course, their own internall squabbling, amongst other things.
Eventually the PC's will gain enough power to themselves, becomming more powerful than their master. Then they work their way up the ladder of the evil organization.
Potential problems:
Evil players like to kill each other
Evil players hatch plots individual of each other, games could become a group solo sessions as players vie for the DM's attention.
Can anyone play the part of muse for me... perhpas point out solutions/enhancements?
Forgotten Realms Campaign
location to be decided...
It's an evil campaign... the PCs are low level evil characters who are somehow in the 'employ' of a higher level (higher then them but not very high at all, maybe 5th or 8th lvl) NPC who holds some sort of leash around their necks (addiction, blackmail, hostages, ect...) This NPC is but the minion of yet another NPC higher up in the evil organization (which has yet to be decided, but I'm leaning towards the Cult of the Dragon).
Should the PC's know what organization they are in the 'employ' of? I'd like to say 'yes' this way I'll know if it's something they, as players, could get into... but also, I'd like to say 'no' to add to the mystery. What are the Pros and Cons of each?
Their master will send them to Town X with the goal of acomplishing a number of things. How the PC's acomplish these goals is up to them.
1) Set up base somewhere
2) Raise money for their masters cause (whatever that cause may be)
3) Keep an eye on a certain NPC who lives in town
4) Get as many people under their thumb as they can
5) Rucruit followers while maintaining a low profile
Additionally, there will be roadblocks put in their path... should they be discovered they will have to contend with good-aligned adventurers, their own minion revolts, and of course, their own internall squabbling, amongst other things.
Eventually the PC's will gain enough power to themselves, becomming more powerful than their master. Then they work their way up the ladder of the evil organization.
Potential problems:
Evil players like to kill each other
Evil players hatch plots individual of each other, games could become a group solo sessions as players vie for the DM's attention.
Can anyone play the part of muse for me... perhpas point out solutions/enhancements?
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