Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Evil & Good PCs working together
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kid Socrates" data-source="post: 2982224" data-attributes="member: 10714"><p>I played the evil member of a largely good party a few years back. In a group with a cleric/rogue of the nature god, bookish wizard of the holiest of the holy gods, paladin of the same holier-than-thou god, and a bard of the annoying god, I played a sorceror from the Blood War trapped in this realm due to a planar mishap. To keep the group working from day one, my character, Christian, had an amulet that hid his alignment, which kept the paladin from kicking me out immediately. We did, however, butt heads on pretty much everything.</p><p></p><p>When I started playing Christian, though, I had the plan to have him redeemed before the game's end. So while he was evil, it was more casual evil, than pure baby-killing evil. Lawful Evil; Christian was prone to entering in agreements with unsavory characters, like the vampire baron, and then finding loopholes with which to double-cross him. He went about the same goals the party had via other means.</p><p></p><p>An elven village was under attack by the undead. Christian's latest conquest was an elven priestess, and to his chagrin, he didn't want anything bad to happen to her. While everyone else's plan was to make a stand in the village and fight off the undead, Christian's first idea was to burn the forest down around them so the undead couldn't approach, but keep the fires from spreading to the village itself. Mildly evil, yeah. </p><p></p><p>Important; the GM and I worked out ahead of time that, while Christian would do things his way, I would make a conscious effort not to screw the group over, and they'd do the same for me. If my plan for Christian would be completely against what they were doing, Christian would be talked out of his plan, or his imp familiar would report back that the rain would prevent them from making a good barrier, something like that. We never let this get adversarial, because then it's not fun. The only-with-words party conflict between Christian and the paladin, though, was great fun for its character development and creative insults.</p><p></p><p>So yes, I do agree with good common goals as a great way to tie things together. I always find it awesome when mortal rivals have to team up together to stop an even greater threat (the first thing I think of is Goku and Vegeta in Dragon Ball Z, honestly). I'd also make sure the characters don't plan on coming to blows (unless that's part of the point), and then think about where you'd like for them to end up, as far as development goes, and see what you can do to help with that.</p><p></p><p>But above all else, make sure you all have fun with it!</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2982224, member: 10714"] I played the evil member of a largely good party a few years back. In a group with a cleric/rogue of the nature god, bookish wizard of the holiest of the holy gods, paladin of the same holier-than-thou god, and a bard of the annoying god, I played a sorceror from the Blood War trapped in this realm due to a planar mishap. To keep the group working from day one, my character, Christian, had an amulet that hid his alignment, which kept the paladin from kicking me out immediately. We did, however, butt heads on pretty much everything. When I started playing Christian, though, I had the plan to have him redeemed before the game's end. So while he was evil, it was more casual evil, than pure baby-killing evil. Lawful Evil; Christian was prone to entering in agreements with unsavory characters, like the vampire baron, and then finding loopholes with which to double-cross him. He went about the same goals the party had via other means. An elven village was under attack by the undead. Christian's latest conquest was an elven priestess, and to his chagrin, he didn't want anything bad to happen to her. While everyone else's plan was to make a stand in the village and fight off the undead, Christian's first idea was to burn the forest down around them so the undead couldn't approach, but keep the fires from spreading to the village itself. Mildly evil, yeah. Important; the GM and I worked out ahead of time that, while Christian would do things his way, I would make a conscious effort not to screw the group over, and they'd do the same for me. If my plan for Christian would be completely against what they were doing, Christian would be talked out of his plan, or his imp familiar would report back that the rain would prevent them from making a good barrier, something like that. We never let this get adversarial, because then it's not fun. The only-with-words party conflict between Christian and the paladin, though, was great fun for its character development and creative insults. So yes, I do agree with good common goals as a great way to tie things together. I always find it awesome when mortal rivals have to team up together to stop an even greater threat (the first thing I think of is Goku and Vegeta in Dragon Ball Z, honestly). I'd also make sure the characters don't plan on coming to blows (unless that's part of the point), and then think about where you'd like for them to end up, as far as development goes, and see what you can do to help with that. But above all else, make sure you all have fun with it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil & Good PCs working together
Top