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Evil & Good PCs working together
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<blockquote data-quote="SMDVogrin" data-source="post: 2983779" data-attributes="member: 42675"><p>I think it very much depends on the group. If you've got a good group, that really roleplays, and can work out in-party problems without massive PC-on-PC killoffs, then it can make for a really fun group. If your group is not particularly good at resolving such problems without an NPC-less TPK, then you're not going to have much fun.</p><p></p><p>My previous group was a really good one. We had a couple players that would occasionally play evil characters (or otherwise non-group friendly types), and we generally managed to work them in and have fun. It led to some really good roleplaying moments.</p><p></p><p>On the other hand, you have my latest D&D group. Our GM wanted to run an Epic campaign, and asked us to come up with characters independant of each other. I didn't know what anyone would be playing, so I made up a fairly neutral guy who could get along with pretty much anyone - a mercenary general/cleric of the Goddess of Strategy. He tended good, but could deal with pretty much anything as long as it was done intelligenly.</p><p></p><p>Come game day, and the other two characters were introduced: a very goody-goody Elven archer-wizard-something, and an unrepentant Red Wizard of Thay. Being played by Players who, frankly, didn't score well in social skills. Yeah, THAT lasted about 4 sessions (my character finally ended up killing both after being driven batty by the stupidity of their repeated attempts to kill each other).</p><p></p><p>The Players definately make the game if you're trying something like this.</p></blockquote><p></p>
[QUOTE="SMDVogrin, post: 2983779, member: 42675"] I think it very much depends on the group. If you've got a good group, that really roleplays, and can work out in-party problems without massive PC-on-PC killoffs, then it can make for a really fun group. If your group is not particularly good at resolving such problems without an NPC-less TPK, then you're not going to have much fun. My previous group was a really good one. We had a couple players that would occasionally play evil characters (or otherwise non-group friendly types), and we generally managed to work them in and have fun. It led to some really good roleplaying moments. On the other hand, you have my latest D&D group. Our GM wanted to run an Epic campaign, and asked us to come up with characters independant of each other. I didn't know what anyone would be playing, so I made up a fairly neutral guy who could get along with pretty much anyone - a mercenary general/cleric of the Goddess of Strategy. He tended good, but could deal with pretty much anything as long as it was done intelligenly. Come game day, and the other two characters were introduced: a very goody-goody Elven archer-wizard-something, and an unrepentant Red Wizard of Thay. Being played by Players who, frankly, didn't score well in social skills. Yeah, THAT lasted about 4 sessions (my character finally ended up killing both after being driven batty by the stupidity of their repeated attempts to kill each other). The Players definately make the game if you're trying something like this. [/QUOTE]
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