Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Evil & Good PCs working together
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 2985097" data-attributes="member: 3887"><p>Are you really suggesting that there are times when groups <strong>shouldn't</strong> try and work together to make the game enjoyable for everyone? That can't be what your saying, because it wouldn't make any sense.</p><p></p><p>What's wrong with the players and DM conspiring to create a context in which good and evil characters can work together? And how does that equate to 'redefining Good and Evil'? Even if it did, so what, if we're all having a good time?</p><p></p><p>In every campaign I've played in, people have had to redefine their characters to some extent in order to accomodate the other players. I've always felt that was a skill to cultivate when playing RPG's, since so much of the game involves negotiations and compromise, in the both the in-game and metagame sense.</p><p></p><p>As for Paladins... well, yeah, they're screwed.</p><p></p><p></p><p>Not to wax all "Matrix-y", but... there is no peg, there is no hole, and there sure as hell isn't any chisel. Finding reasons for a group to work together is only as hard as you make. Consider how fraught with improbability the iconic party is; knight, priest, heathen wizard, and guy who steals things. And the iconic meet-up scenario; "Uh... you all meet in a tavern". No-one complains too loudly about the logical loopholes required to make that work, so why is it so different when it comes to rationalizing why differently-aligned characters can adventure together?</p><p></p><p></p><p>What <em>should</em> be done is easy; the players should talk, find a workable compromise, then go forth and have kick-ass adventures...</p></blockquote><p></p>
[QUOTE="Mallus, post: 2985097, member: 3887"] Are you really suggesting that there are times when groups [b]shouldn't[/b] try and work together to make the game enjoyable for everyone? That can't be what your saying, because it wouldn't make any sense. What's wrong with the players and DM conspiring to create a context in which good and evil characters can work together? And how does that equate to 'redefining Good and Evil'? Even if it did, so what, if we're all having a good time? In every campaign I've played in, people have had to redefine their characters to some extent in order to accomodate the other players. I've always felt that was a skill to cultivate when playing RPG's, since so much of the game involves negotiations and compromise, in the both the in-game and metagame sense. As for Paladins... well, yeah, they're screwed. Not to wax all "Matrix-y", but... there is no peg, there is no hole, and there sure as hell isn't any chisel. Finding reasons for a group to work together is only as hard as you make. Consider how fraught with improbability the iconic party is; knight, priest, heathen wizard, and guy who steals things. And the iconic meet-up scenario; "Uh... you all meet in a tavern". No-one complains too loudly about the logical loopholes required to make that work, so why is it so different when it comes to rationalizing why differently-aligned characters can adventure together? What [i]should[/i] be done is easy; the players should talk, find a workable compromise, then go forth and have kick-ass adventures... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Evil & Good PCs working together
Top